protected override void Update(GameTime gameTime)
 {
     if (Keyboard.GetState().IsKeyDown(Keys.Escape))
     {
         Exit();
     }
     player.Update(gameTime);
     floor.Update(gameTime);
     ui.Update(gameTime);
     enemy.Update(gameTime);
     if (player.IsGrounded == false)
     {
         floor.CheckGrounded(player);
     }
     base.Update(gameTime);
 }
示例#2
0
        public override void Update(GameTime gameTime)
        {
            if (MonsterGame.Instance.IsPaused)
            {
                _pauseDialog.Update(gameTime);
                return;
            }

            if (InputManager.CurrentState.Start || InputManager.CurrentState.Back)
            {
                _pauseDialog.Show();
                MonsterGame.Instance.IsPaused = !MonsterGame.Instance.IsPaused;
            }

            switch (_state)
            {
            case GameScreenState.GetReady:
                if (AudioManager.SoundEffectInstances[AudioManager.Cue.GetReadyMusic].State == SoundState.Stopped)
                {
                    _getReady.Hide();
                    _state = GameScreenState.Play;
                    AudioManager.SoundEffectInstances[AudioManager.Cue.GameplayMusic].IsLooped = true;
                    AudioManager.SoundEffectInstances[AudioManager.Cue.GameplayMusic].Volume   = 0.6f;
                    AudioManager.SoundEffectInstances[AudioManager.Cue.GameplayMusic].Play();
                }
                break;

            case GameScreenState.Play:
                MovePlayer();
                MoveEnemy();
                HandleCollisions();
                break;

            case GameScreenState.PlayerEaten:
                if (AudioManager.SoundEffectInstances[AudioManager.Cue.PlayerEaten].State != SoundState.Playing)
                {
                    _numLives--;
                    ResetLevel();
                }
                break;

            case GameScreenState.LevelComplete:
                if (AudioManager.SoundEffectInstances[AudioManager.Cue.LevelCompleted].State != SoundState.Playing)
                {
                    MoveToNextLevel();
                }
                break;

            case GameScreenState.GameOver:
                _gameOverTimer += gameTime.ElapsedGameTime.Milliseconds;
                if (_gameOverTimer >= GameOverTimeout)
                {
                    MonsterGame.Instance.SetState(GameState.TitleScreen);
                }
                break;
            }

            _player.Update(gameTime);

            MazeTile mt = _maze.GetTile(_player.Row, _player.Column);

            if (mt != null)
            {
                switch (mt.DotType)
                {
                case MazeTile.DotTileType.None:
                    break;

                case MazeTile.DotTileType.Dot:
                    _player.EatDot();
                    _score += 100;
                    break;

                case MazeTile.DotTileType.Icon:
                    _player.EatIcon();
                    _score += 1000;
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }

                mt.DotType = MazeTile.DotTileType.None;

                if (_maze.IsComplete)
                {
                    _state = GameScreenState.LevelComplete;
                    AudioManager.SoundEffectInstances[AudioManager.Cue.GameplayMusic].Stop();
                    _player.Move(Direction.None);
                    _enemy.Move(Direction.None);
                    AudioManager.SoundEffectInstances[AudioManager.Cue.LevelCompleted].Play();
                }
            }

            _enemy.Update(gameTime);
            _getReady.Update(gameTime);
            _gameOver.Update(gameTime);
            _livesDisplay.NumberOfLives = _numLives;
            _livesDisplay.Update(gameTime);
            _maze.Update(gameTime);
            _scoreDisplay.Update(gameTime, XboxLiveManager.Profile.Gamertag, _score);
        }