public void LoadGame() { EconomyData eco = SaveSystem.LoadEconomy(); totalMoney = eco.money; totalExpense = eco.expense; totalMonsters = eco.totalMonsters; SetupEconomy(); }
public static void SaveEconomy(EconomyManager eco) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/economy.save"; FileStream stream = new FileStream(path, FileMode.Create); EconomyData data = new EconomyData(eco); formatter.Serialize(stream, data); stream.Close(); }
public static EconomyData LoadEconomy() { string path = Application.persistentDataPath + "/economy.save"; if (File.Exists(path)) { BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.Open); EconomyData data = formatter.Deserialize(stream) as EconomyData; stream.Close(); return(data); } else { Debug.LogError("No file found at " + path); return(null); } }