private void SimulateBankruptcyByPlayer(Player activePlayer, Player currentPositionOwner)
 {
     foreach (var property in activePlayer.PositionsAcquired)
     {
         property.DemolishBuildings();
         property.AssignNewOwner(currentPositionOwner);
         currentPositionOwner.InheritPropertyFromPlayer(property);
     }
     activePlayer.KillPlayer();
 }