public void purchaseProperty(Player player) { PlayerInput input = new PlayerInput(); //if property available give option to purchase else say not available if (Board.access().getProperty(player.getLocation()).availableForPurchase()) { TradeableProperty propertyLocatedOn = (TradeableProperty)Board.access().getProperty(player.getLocation()); try { Residential purchasedProperty = (Residential)Board.access().getProperty(player.getLocation()); bool respYN = input.getInputYN(player, string.Format("'{0}' ({1}) is available to purchase for ${2}. Are you sure you want to purchase it?", propertyLocatedOn.getName(), purchasedProperty.getGroupColours(), propertyLocatedOn.getPrice())); if (respYN) { propertyLocatedOn.purchase(ref player);//purchase property Console.WriteLine("{0}You have successfully purchased {1}.", input.playerPrompt(player), propertyLocatedOn.getName()); // Series of checks to determine the property's colour group and increment player's total owned for that group if (purchasedProperty.getGroupColours() == "Brown") { int newTotal = player.getBrownOwned() + 1; player.setBrownOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Cyan") { int newTotal = player.getCyanOwned() + 1; player.setCyanOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Purple") { int newTotal = player.getPurpleOwned() + 1; player.setPurpleOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Orange") { int newTotal = player.getOrangeOwned() + 1; player.setOrangeOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Yellow") { int newTotal = player.getYellowOwned() + 1; player.setYellowOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Red") { int newTotal = player.getRedOwned() + 1; player.setRedOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Green") { int newTotal = player.getGreenOwned() + 1; player.setGreenOwned(newTotal); } else if (purchasedProperty.getGroupColours() == "Blue") { int newTotal = player.getBlueOwned() + 1; player.setBlueOwned(newTotal); } } } catch (InvalidCastException) { if (propertyLocatedOn is Utility) { Utility purchasedProperty = (Utility)Board.access().getProperty(player.getLocation()); bool respYN = input.getInputYN(player, string.Format("'{0}' is available to purchase for ${1}. Are you sure you want to purchase it?", propertyLocatedOn.getName(), propertyLocatedOn.getPrice())); if (respYN) { propertyLocatedOn.purchase(ref player);//purchase property Console.WriteLine("{0}You have successfully purchased {1}.", input.playerPrompt(player), propertyLocatedOn.getName()); } } else if (propertyLocatedOn is Transport) { Transport purchasedProperty = (Transport)Board.access().getProperty(player.getLocation()); bool respYN = input.getInputYN(player, string.Format("'{0}' is available to purchase for ${1}. Are you sure you want to purchase it?", propertyLocatedOn.getName(), propertyLocatedOn.getPrice())); if (respYN) { propertyLocatedOn.purchase(ref player);//purchase property Console.WriteLine("{0}You have successfully purchased {1}.", input.playerPrompt(player), propertyLocatedOn.getName()); } } } } else { Console.WriteLine("{0}{1} is not available for purchase.", input.playerPrompt(player), Board.access().getProperty(player.getLocation()).getName()); } }
public void buyHouse(Player player) { PlayerInput input = new PlayerInput(); //create prompt string sPrompt = String.Format("{0}Please select a property to buy a house for:", input.playerPrompt(player)); //create variable for propertyToBuy Residential propertyToBuyFor = null; if (player.getPropertiesOwnedFromBoard().Count == 0) { //write message Console.WriteLine("{0}You do not own any properties.", input.playerPrompt(player)); //return from method return; } //get the property to buy house for Property property = this.displayPropertyChooser(player.getPropertiesOwnedFromBoard(), sPrompt); //if dont own any properties //check that it is a residential if (property.GetType() == (new Residential().GetType())) { //cast to residential property propertyToBuyFor = (Residential)property; } else //else display msg { Console.WriteLine("{0}A house can no be bought for {1} because it is not a Residential Property.", input.playerPrompt(player), propertyToBuyFor.getName()); return; } //check that max houses has not been reached if (propertyToBuyFor.getHouseCount() >= Residential.getMaxHouses()) { Console.WriteLine("{0}The maximum house limit for {1} of {2} houses has been reached.", input.playerPrompt(player), propertyToBuyFor.getName(), Residential.getMaxHouses()); } else { //confirm bool doBuyHouse = input.getInputYN(player, String.Format("You chose to buy a house for {0}. Are you sure you want to purchase a house for ${1}?", propertyToBuyFor.getName(), propertyToBuyFor.getHouseCost())); //if confirmed if (doBuyHouse) { //buy the house propertyToBuyFor.addHouse(); Console.WriteLine("{0}A new house for {1} has been bought successfully", input.playerPrompt(player), propertyToBuyFor.getName()); } } }
public void tradeProperty(Player player) { PlayerInput input = new PlayerInput(); Property property = new Property(); //create prompt string sPropPrompt = String.Format("{0}Please select a property to trade:", input.playerPrompt(player)); //create prompt string sPlayerPrompt = String.Format("{0}Please select a player to trade with:", input.playerPrompt(player)); //get the property to trade //SMALL CHANGE WITH PROPERTY TEST AND SEE IF IT NEEDS TO GO BACK TO this. TradeableProperty propertyToTrade = (TradeableProperty)property.displayPropertyChooser(player.getPropertiesOwnedFromBoard(), sPropPrompt); //if dont own any properties if (propertyToTrade == null) { //write message Console.WriteLine("{0}You do not own any properties.", input.playerPrompt(player)); //return from method return; } //get the player wishing to trade with Player playerToTradeWith = this.displayPlayerChooser(Board.access().getPlayers(), player, sPlayerPrompt); //get the amount wanted string inputAmtMsg = string.Format("{0}How much do you want for this property?", input.playerPrompt(player)); decimal amountWanted = input.inputDecimal(inputAmtMsg); //confirm with playerToTradeWith //set console color ConsoleColor origColor = Console.ForegroundColor; int i = Board.access().getPlayers().IndexOf(playerToTradeWith); Console.ForegroundColor = this.colors[i]; //get player response bool agreesToTrade = input.getInputYN(playerToTradeWith, string.Format("{0} wants to trade '{1}' with you for ${2}. Do you agree to pay {2} for '{1}'", player.getName(), propertyToTrade.getName(), amountWanted)); //resent console color Console.ForegroundColor = origColor; if (agreesToTrade) { Player playerFromBoard = Board.access().getPlayer(playerToTradeWith.getName()); //player trades property player.tradeProperty(ref propertyToTrade, ref playerFromBoard, amountWanted); Console.WriteLine("{0} has been traded successfully. {0} is now owned by {1}", propertyToTrade.getName(), playerFromBoard.getName()); } else { //display rejection message Console.WriteLine("{0}{1} does not agree to trade {2} for ${3}", input.playerPrompt(player), playerToTradeWith.getName(), propertyToTrade.getName(), amountWanted); } }