public void SetUp() { playerId = 0; banker = new TraditionalBanker(new[] { playerId }); jailRoster = new TraditionalJailRoster(banker); board = new GameBoard(banker); cardDeckFactory = new FakeCardDeckFactory(CreateCards()); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, board, cardDeckFactory); board.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); }
public MotherFaker() { Dice = new FakeDice(); Banker = new TraditionalBanker(new[] { 0 }); JailRoster = new TraditionalJailRoster(Banker); GameBoard = new GameBoard(Banker); var cardDeckFactory = new TraditionalCardDeckFactory(Banker, JailRoster, GameBoard, Dice); LocationFactory = new TraditionalLocationFactory(Banker, Dice, JailRoster, GameBoard, cardDeckFactory); GameBoard.SetLocations(LocationFactory.GetLocations(), LocationFactory.GetRailroads(), LocationFactory.GetUtilities()); }
public void SetUp() { banker = new TraditionalBanker(new[] { 0 }); jailRoster = new TraditionalJailRoster(banker); board = new GameBoard(banker); var dice = new FakeDice(); var cardDeckFactory = new FakeCardDeckFactory(CreateCards()); communityChest = new CardDraw(0, "Community Chest", banker, cardDeckFactory.GetCommunityChestDeck()); var traditionalLocationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, board, cardDeckFactory); board.SetLocations(traditionalLocationFactory.GetLocations(), traditionalLocationFactory.GetRailroads(), traditionalLocationFactory.GetUtilities()); }
private GameBoard CreateBoard() { var gameBoard = new GameBoard(banker); dice = new TraditionalDice(); jailRoster = new TraditionalJailRoster(banker); var traditionalCardDeckFactory = new TraditionalCardDeckFactory(banker, jailRoster, gameBoard, dice); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, gameBoard, traditionalCardDeckFactory); gameBoard.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); return gameBoard; }
public virtual void SetUp() { playerOneId = 0; playerTwoId = 1; playerThreeId = 2; playerFourId = 3; playerFiveId = 4; banker = new TraditionalBanker(new[] { playerOneId, playerTwoId, playerThreeId, playerFourId, playerFiveId }); jailRoster = new TraditionalJailRoster(banker); gameBoard = new GameBoard(banker); dice = new FakeDice(); var cardDeckFactory = new TraditionalCardDeckFactory(banker, jailRoster, gameBoard, dice); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, gameBoard, cardDeckFactory); gameBoard.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); }
private Turn CreateTurnWithSpecificCards(IDice dice, IEnumerable<ICard> cards) { cardDeckFactory = new FakeCardDeckFactory(cards); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, board, cardDeckFactory); board.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); return new NormalTurn(playerId, dice, jailRoster, board); }
private Turn CreateTurnWith(IDice dice) { var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, board, cardDeckFactory); board.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); return new NormalTurn(playerId, dice, jailRoster, board); }