public MotherFaker() { Dice = new FakeDice(); Banker = new TraditionalBanker(new[] { 0 }); JailRoster = new TraditionalJailRoster(Banker); GameBoard = new GameBoard(Banker); var cardDeckFactory = new TraditionalCardDeckFactory(Banker, JailRoster, GameBoard, Dice); LocationFactory = new TraditionalLocationFactory(Banker, Dice, JailRoster, GameBoard, cardDeckFactory); GameBoard.SetLocations(LocationFactory.GetLocations(), LocationFactory.GetRailroads(), LocationFactory.GetUtilities()); }
public void SetUp() { playerId = 0; banker = new TraditionalBanker(new[] { playerId }); jailRoster = new TraditionalJailRoster(banker); board = new GameBoard(banker); cardDeckFactory = new FakeCardDeckFactory(CreateCards()); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, board, cardDeckFactory); board.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); }
private GameBoard CreateBoard() { var gameBoard = new GameBoard(banker); dice = new TraditionalDice(); jailRoster = new TraditionalJailRoster(banker); var traditionalCardDeckFactory = new TraditionalCardDeckFactory(banker, jailRoster, gameBoard, dice); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, gameBoard, traditionalCardDeckFactory); gameBoard.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); return gameBoard; }
public virtual void SetUp() { playerOneId = 0; playerTwoId = 1; playerThreeId = 2; playerFourId = 3; playerFiveId = 4; banker = new TraditionalBanker(new[] { playerOneId, playerTwoId, playerThreeId, playerFourId, playerFiveId }); jailRoster = new TraditionalJailRoster(banker); gameBoard = new GameBoard(banker); dice = new FakeDice(); var cardDeckFactory = new TraditionalCardDeckFactory(banker, jailRoster, gameBoard, dice); var locationFactory = new TraditionalLocationFactory(banker, dice, jailRoster, gameBoard, cardDeckFactory); gameBoard.SetLocations(locationFactory.GetLocations(), locationFactory.GetRailroads(), locationFactory.GetUtilities()); }
public void TestSetLocationsBuildsLocationsList() { var board = new GameBoard(banker); var location = new NullLocation(0, "null"); var railroad = new Railroad(1, "railroad", 10, 10, banker, new Railroad[] {}); var utility = new Utility(2, "utility", 10, 10, banker, new Utility[] {}, new FakeDice()); board.SetLocations(new Location[] { location }, new Railroad[] { railroad }, new Utility[] { utility }); Assert.That(board.Locations.Count(), Is.EqualTo(3)); }