/// <summary> /// Analyserar spelets nuvarande situation och kollar om det stämmer överrens med reglerna. /// T.ex. om en spelare får köpa den egendom som spelaren står på. /// </summary> /// <param name="player"></param> /// <param name="game"></param> public static void CheckState(Player player, Game game) { player.AllowPlayerToBuyProperty(false); Debug.WriteLine("Plats: " + game.board[player.position].name + ", " + PositionType(player, game).ToString()); if (player.cash < 0) { kickPlayer(player, game); } if (PositionType(player, game) == Spaces.GoToJail) { game.BustPlayer(player); } else if (PositionType(player, game) == Spaces.AvailableProperty) { player.AllowPlayerToBuyProperty(game.board[player.position] as Property); } else if (PositionType(player, game) == Spaces.OwnedProperty) { player.PayOpponent(game.findPlayer((game.board[player.position] as Property).owner), (game.board[player.position] as Property).rent); } else if (PositionType(player, game) == Spaces.Bisys) { game.newBisys(); player.cash += (game.currentBisys.value); Debug.WriteLine(game.currentBisys.message + " " + game.currentBisys.value + " kr"); } }