public static void Update() { if (Item != null) { if (KeyboardInput.KeyPressed(Keys.A)) { Item.Rotation -= (float)Math.PI / 2; Item.ItemBounds = Item.ItemBounds.RotateCounterClockwise(); } if (KeyboardInput.KeyPressed(Keys.D)) { Item.Rotation += (float)Math.PI / 2; Item.ItemBounds = Item.ItemBounds.RotateClockwise(); } } }
public void ControlPlayer(Player player) { player.Walking = false; if (KeyboardInput.KeyboardStateNew.IsKeyDown(Game1.STP.ControlKeys["Jump"])) { if (player.Resolver.InWater == true) { player.Velocity = new Vector2(player.Velocity.X, -0.2f); } } if (KeyboardInput.KeyboardStateNew.IsKeyDown(Game1.STP.ControlKeys["Walk left"]) && KeyboardInput.KeyboardStateNew.IsKeyUp(Game1.STP.ControlKeys["Walk right"])) { player.Velocity -= new Vector2(player.Speed.X, 0); if (player.Velocity.X < -player.MaxSpeed.X) { player.Velocity = new Vector2(-player.MaxSpeed.X, player.Velocity.Y); } if (player.Resolver.InWater == true) { if (player.Resolver.TouchLeft == true) { player.Velocity = new Vector2(player.Velocity.X, -player.MaxSpeed.Y * 2); } } player.Walking = true; } if (KeyboardInput.KeyboardStateNew.IsKeyDown(Game1.STP.ControlKeys["Walk right"]) && KeyboardInput.KeyboardStateNew.IsKeyUp(Game1.STP.ControlKeys["Walk left"])) { player.Velocity += new Vector2(player.Speed.X, 0); if (player.Velocity.X > player.MaxSpeed.X) { player.Velocity = new Vector2(player.MaxSpeed.X, player.Velocity.Y); } if (player.Resolver.InWater == true) { if (player.Resolver.TouchRight == true) { player.Velocity = new Vector2(player.Velocity.X, -player.MaxSpeed.Y * 2); } } player.Walking = true; } if (KeyboardInput.KeyPressed(Game1.STP.ControlKeys["Jump"])) { if (player.Resolver.InWater == false) { if (player.Resolver.TouchTop == true || player.Resolver.TouchTopMovable == true) { Game1.soundjump.Play(); player.Velocity = new Vector2(player.Velocity.X, -player.MaxSpeed.Y * 2); } } } if (player.WeaponsAvailable == true) { if (MouseInput.ScrolledDown()) { player.PreviousWeapon(); } if (MouseInput.ScrolledUp()) { player.NextWeapon(); } } if (KeyboardInput.KeyPressed(Game1.STP.ControlKeys["Throw grenade"])) { if (player.WeaponsAvailable == true) { ThrowGrenade(player); } } }