示例#1
0
 public static void DrawMouseEntity()
 {
     if (UIEntities.Instance.Entities.SelectedIndex == 0)
     {
         GameDraw.DrawEntity(AllEntitiesEditor.player, BuddyModule.PlayerBoundarySize, new Vector2(MouseInput.MousePositionGridhalfBetter().X, MouseInput.MousePositionGridhalfBetter().Y - (62 * 2)));
     }
     if (UIEntities.Instance.Entities.SelectedIndex == 1)
     {
         GameDraw.DrawEntity(AllEntitiesEditor.mech, MechModule.MechBoundarySize, new Vector2(MouseInput.MousePositionGridhalfBetter().X, MouseInput.MousePositionGridhalfBetter().Y - (97 * 2)));
     }
 }
示例#2
0
 public void ChangeFilter()
 {
     Globals.filter = (Filtering)FilteringDrop.SelectedIndex;
     GameDraw.UpdateFiltering();
 }