public void Draw() { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, transformMatrix: Camera2DWorld.GetViewMatrix()); Game1.SpriteBatchGlobal.Draw(Game1.Textures["PlayerWorld"], Boundary.Position); Game1.SpriteBatchGlobal.End(); }
public void Draw() { Game1.SpriteBatchGlobal.Begin(transformMatrix: Camera2DWorld.GetViewMatrix(), samplerState: SamplerState.PointWrap, sortMode: SpriteSortMode.Immediate); if (ShowBoundary == true) { Game1.EffectSlide.Parameters["UV"].SetValue(new Vector2(0, _time)); Game1.EffectSlide.CurrentTechnique.Passes[0].Apply(); Game1.SpriteBatchGlobal.Draw(Game1.boundary, position: new Vector2(-64, 0), sourceRectangle: new Rectangle(0, 0, 32, FunctionTileMap.GetLength(1) * Globals.TileSize / 2), scale: new Vector2(2)); Game1.SpriteBatchGlobal.Draw(Game1.boundary, position: new Vector2(FunctionTileMap.GetLength(0) * Globals.TileSize, 0), sourceRectangle: new Rectangle(0, 0, 32, FunctionTileMap.GetLength(1) * Globals.TileSize / 2), scale: new Vector2(2), effects: SpriteEffects.FlipHorizontally); Game1.EffectBaseColor.CurrentTechnique.Passes[0].Apply(); } Game1.SpriteBatchGlobal.Draw(Game1.Textures["SandCover"], sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize + 1920, FunctionTileMap.GetLength(1) * Globals.TileSize + 1080), position: new Vector2(-1920 / 2, -1080 / 2)); foreach (IDecoration dcr in mapDecorations) { dcr.Draw(); } foreach (City city in Cities) { city.Draw(); } if (BackgroundTileMap != null) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, BackgroundTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, BackgroundTileMap.GetLength(0)); x++) { if (Camera2DGame.Position.Y - Globals.TileSize < y * Globals.TileSize && y * Globals.TileSize < Camera2DGame.Position.Y + Globals.WinRenderSize.Y + Globals.TileSize) { if (Camera2DGame.Position.X - Globals.TileSize < x * Globals.TileSize && x * Globals.TileSize < Camera2DGame.Position.X + Globals.WinRenderSize.X + Globals.TileSize) { if (BackgroundTileMap[x, y] == 1) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 3) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 4) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(96, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 5) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(128, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 6) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(160, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 7) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 8) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 9) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 10) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(96, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 11) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(128, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 11) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(160, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 12) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 64, 32, 32)); } if (BackgroundTileMap[x, y] == 13) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 64, 32, 32)); } if (BackgroundTileMap[x, y] == 14) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 64, 32, 32)); } if (BackgroundTileMap[x, y] == 15) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(96, 64, 32, 32)); } if (BackgroundTileMap[x, y] == 16) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(128, 64, 32, 32)); } if (BackgroundTileMap[x, y] == 17) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(160, 64, 32, 32)); } if (BackgroundTileMap[x, y] == 18) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 96, 32, 32)); } if (BackgroundTileMap[x, y] == 19) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 96, 32, 32)); } if (BackgroundTileMap[x, y] == 20) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 96, 32, 32)); } if (BackgroundTileMap[x, y] == 21) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(96, 96, 32, 32)); } if (BackgroundTileMap[x, y] == 22) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(128, 96, 32, 32)); } if (BackgroundTileMap[x, y] == 23) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesWorld"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(160, 96, 32, 32)); } } } } } } if (ForegroundTileMap != null) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, ForegroundTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, ForegroundTileMap.GetLength(0)); x++) { } } } if (DrawFunctionMap == true) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, FunctionTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, FunctionTileMap.GetLength(0)); x++) { if (Camera2DGame.Position.Y - Globals.TileSize < y * Globals.TileSize && y * Globals.TileSize < Camera2DGame.Position.Y + Globals.WinRenderSize.Y + Globals.TileSize) { if (Camera2DGame.Position.X - Globals.TileSize < x * Globals.TileSize && x * Globals.TileSize < Camera2DGame.Position.X + Globals.WinRenderSize.X + Globals.TileSize) { if (FunctionTileMap[x, y] == 1) { Game1.SpriteBatchGlobal.Draw(Game1.tileBack1, new Vector2(x * Globals.TileSize, y * Globals.TileSize), scale: new Vector2(2)); } if (FunctionTileMap[x, y] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.waterTex, new Vector2(x * Globals.TileSize, y * Globals.TileSize), scale: new Vector2(2)); } } } } } } Game1.SpriteBatchGlobal.End(); Game1.PlayerWorldInstance.Draw(); Game1.SpriteBatchGlobal.Begin(samplerState: SamplerState.PointWrap, sortMode: SpriteSortMode.Immediate); Effects.ColorEffect(new Vector4(1f, 1f, 1f, _transparency)); Game1.SpriteBatchGlobal.Draw(Game1.Transition, Vector2.Zero); Game1.EffectBaseColor.CurrentTechnique.Passes[0].Apply(); Game1.SpriteBatchGlobal.End(); }
public void DrawLayer2() { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, transformMatrix: Camera2DWorld.GetViewMatrixLayer2()); foreach (IDecoration dcr in mapDecorationsLayer2) { dcr.Draw(); } Game1.SpriteBatchGlobal.End(); }
public void DrawWaterMask() { if (FunctionTileMap != null) { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, transformMatrix: Camera2DWorld.GetViewMatrix(), samplerState: SamplerState.PointWrap); Game1.SpriteBatchGlobal.Draw(Game1.tileMask, sourceRectangle: new Rectangle(0, 0, 1920 / 2, FunctionTileMap.GetLength(1) * Globals.TileSize + 1080), position: new Vector2(-1920 / 2, -1080 / 2)); Game1.SpriteBatchGlobal.Draw(Game1.tileMask, sourceRectangle: new Rectangle(0, 0, 1920 / 2, FunctionTileMap.GetLength(1) * Globals.TileSize + 1080), position: new Vector2(FunctionTileMap.GetLength(0) * Globals.TileSize, -1080 / 2)); Game1.SpriteBatchGlobal.Draw(Game1.tileMask, sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize, 1080 / 2), position: new Vector2(0, -1080 / 2)); Game1.SpriteBatchGlobal.Draw(Game1.tileMask, sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize, 1080 / 2), position: new Vector2(0, FunctionTileMap.GetLength(1) * Globals.TileSize)); for (int y = Math.Max((int)(Camera2DWorld.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DWorld.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, FunctionTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DWorld.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DWorld.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, FunctionTileMap.GetLength(0)); x++) { if (FunctionTileMap[x, y] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.tileMask, new Vector2(x * Globals.TileSize, y * Globals.TileSize)); } if (FunctionTileMap[x, y] == 3) { Game1.SpriteBatchGlobal.Draw(Game1.tileMask, new Vector2(x * Globals.TileSize, y * Globals.TileSize + Globals.TileSize / 2), sourceRectangle: new Rectangle(0, 0, 32, 16)); } } } Game1.SpriteBatchGlobal.End(); } }
public static void InWorldUpdate() { Game1.PlayerWorldInstance.Update(MouseInput.MouseRealPosGame()); Camera2DWorld.Update(); Game1.mapLiveWorld.Update(); }