public void DrawWaterMask() { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, transformMatrix: Camera2DGame.GetViewMatrix(), samplerState: SamplerState.PointWrap); for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 1); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, FunctionTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, FunctionTileMap.GetLength(0)); x++) { if (FunctionTileMap[x, y] == 2 && FunctionTileMap[x, y - 1] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.tileMask, new Vector2(x * Globals.TileSize, y * Globals.TileSize)); } if (FunctionTileMap[x, y] == 2 && FunctionTileMap[x, y - 1] != 2 && x % 2 == 0) { Game1.SpriteBatchGlobal.Draw(Game1.WaterAnimateLeft, new Vector2(x * Globals.TileSize, (y - 1) * Globals.TileSize)); } if (FunctionTileMap[x, y] == 2 && FunctionTileMap[x, y - 1] != 2 && x % 2 == 1) { Game1.SpriteBatchGlobal.Draw(Game1.WaterAnimateRight, new Vector2(x * Globals.TileSize, (y - 1) * Globals.TileSize)); } } } Game1.SpriteBatchGlobal.End(); }
public void DrawNormal() { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.LinearClamp, transformMatrix: Camera2DGame.GetViewMatrix()); CurretnObjectControl.DrawNormal(this); Game1.SpriteBatchGlobal.End(); }
public void Draw() { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, transformMatrix: Camera2DGame.GetViewMatrix()); CurretnObjectControl.Draw(this); Game1.SpriteBatchGlobal.End(); }
public void DrawNormal() { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.PointWrap, transformMatrix: Camera2DGame.GetViewMatrix()); if (ShowGround == true) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tileTopNormal"], sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize + 1920, Globals.TileSize), position: new Vector2(-1920 / 2, (FunctionTileMap.GetLength(1) - 1) * Globals.TileSize)); Game1.SpriteBatchGlobal.Draw(Game1.Textures["tileNormal"], sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize + 1920, Globals.TileSize * 20), position: new Vector2(-1920 / 2, (FunctionTileMap.GetLength(1) - 1) * Globals.TileSize + Globals.TileSize)); } foreach (IDecoration dcr in mapDecorations) { if ((dcr as DecorationStatic).IsFront == false) { dcr.DrawNormal(); } } if (BackgroundTileMap != null) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, BackgroundTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, BackgroundTileMap.GetLength(0)); x++) { if (Camera2DGame.Position.Y - Globals.TileSize < y * Globals.TileSize && y * Globals.TileSize < Camera2DGame.Position.Y + Globals.WinRenderSize.Y + Globals.TileSize) { if (Camera2DGame.Position.X - Globals.TileSize < x * Globals.TileSize && x * Globals.TileSize < Camera2DGame.Position.X + Globals.WinRenderSize.X + Globals.TileSize) { if (BackgroundTileMap[x, y] == 1) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tilesNormal"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tilesNormal"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 3) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tilesNormal"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 4) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tilesNormal"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 5) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tilesNormal"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 6) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["tilesNormal"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 32, 32, 32)); } } } } } } foreach (ICrate crt in mapCrates) { crt.DrawNormal(); } foreach (ITriggers trgr in mapTriggers) { trgr.DrawNormal(); } foreach (IRectanglePhysics mvbl in MapMovables) { mvbl.DrawNormal(); } foreach (Inpc npc in MapNpcs) { if (npc is CarryBase == false) { npc.DrawNormal(); } } Game1.SpriteBatchGlobal.End(); Game1.PlayerInstance.DrawNormal(); Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.PointWrap, transformMatrix: Camera2DGame.GetViewMatrix()); foreach (Inpc npc in MapNpcs) { if (npc is CarryBase == true) { npc.DrawNormal(); } } foreach (IDecoration dcr in mapDecorations) { if ((dcr as DecorationStatic).IsFront == true) { dcr.DrawNormal(); } } foreach (IProjectile prjctl in MapProjectiles) { prjctl.DrawNormal(); } Game1.SpriteBatchGlobal.End(); Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.NonPremultiplied, SamplerState.PointWrap, transformMatrix: Camera2DGame.GetViewMatrix()); foreach (IParticle prtcl in mapParticles) { prtcl.DrawNormal(); } Game1.SpriteBatchGlobal.End(); }
public void Draw() { Game1.SpriteBatchGlobal.Begin(transformMatrix: Camera2DGame.GetViewMatrix(), samplerState: SamplerState.PointWrap, sortMode: SpriteSortMode.Immediate); Game1.Game1Self.GraphicsDevice.Clear(Color.CornflowerBlue); if (ShowBoundary == true) { Game1.EffectSlide.Parameters["UV"].SetValue(new Vector2(0, _time)); Game1.EffectSlide.CurrentTechnique.Passes[0].Apply(); Game1.SpriteBatchGlobal.Draw(Game1.boundary, position: new Vector2(-64, 0), sourceRectangle: new Rectangle(0, 0, 64, FunctionTileMap.GetLength(1) * Globals.TileSize)); Game1.SpriteBatchGlobal.Draw(Game1.boundary, position: new Vector2(FunctionTileMap.GetLength(0) * Globals.TileSize, 0), sourceRectangle: new Rectangle(0, 0, 64, FunctionTileMap.GetLength(1) * Globals.TileSize), effects: SpriteEffects.FlipHorizontally); Game1.EffectBaseColor.CurrentTechnique.Passes[0].Apply(); } if (ShowGround == true) { Game1.SpriteBatchGlobal.Draw(Game1.tileTop, sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize / 2 + 1920 / 2, Globals.TileSize / 2), position: new Vector2(-1920 / 2, (FunctionTileMap.GetLength(1) - 1) * Globals.TileSize), scale: new Vector2(2)); Game1.SpriteBatchGlobal.Draw(Game1.Tile03, sourceRectangle: new Rectangle(0, 0, FunctionTileMap.GetLength(0) * Globals.TileSize / 2 + 1920 / 2, Globals.TileSize * 10), position: new Vector2(-1920 / 2, (FunctionTileMap.GetLength(1) - 1) * Globals.TileSize + Globals.TileSize), scale: new Vector2(2)); } foreach (IDecoration dcr in mapDecorations) { if ((dcr as DecorationStatic).IsFront == false) { dcr.Draw(); } } if (BackgroundTileMap != null) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, BackgroundTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, BackgroundTileMap.GetLength(0)); x++) { if (Camera2DGame.Position.Y - Globals.TileSize < y * Globals.TileSize && y * Globals.TileSize < Camera2DGame.Position.Y + Globals.WinRenderSize.Y + Globals.TileSize) { if (Camera2DGame.Position.X - Globals.TileSize < x * Globals.TileSize && x * Globals.TileSize < Camera2DGame.Position.X + Globals.WinRenderSize.X + Globals.TileSize) { if (BackgroundTileMap[x, y] == 1) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesSand"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesSand"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(32, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 3) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesSand"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 4) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesSand"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 0, 32, 32)); } if (BackgroundTileMap[x, y] == 5) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesSand"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(0, 32, 32, 32)); } if (BackgroundTileMap[x, y] == 6) { Game1.SpriteBatchGlobal.Draw(Game1.Textures["TilesSand"], new Vector2(x * Globals.TileSize, y * Globals.TileSize), sourceRectangle: new Rectangle(64, 32, 32, 32)); } } } } } } if (ForegroundTileMap != null) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, ForegroundTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, ForegroundTileMap.GetLength(0)); x++) { } } } if (DrawFunctionMap == true) { for (int y = Math.Max((int)(Camera2DGame.PositionPoint.Y / 32), 0); y < Math.Min((int)((Camera2DGame.PositionPoint.Y + Globals.WinRenderSize.Y) / 32) + 1, FunctionTileMap.GetLength(1)); y++) { for (int x = Math.Max((int)(Camera2DGame.PositionPoint.X / 32), 0); x < Math.Min((int)((Camera2DGame.PositionPoint.X + Globals.WinRenderSize.X) / 32) + 1, FunctionTileMap.GetLength(0)); x++) { if (Camera2DGame.Position.Y - Globals.TileSize < y * Globals.TileSize && y * Globals.TileSize < Camera2DGame.Position.Y + Globals.WinRenderSize.Y + Globals.TileSize) { if (Camera2DGame.Position.X - Globals.TileSize < x * Globals.TileSize && x * Globals.TileSize < Camera2DGame.Position.X + Globals.WinRenderSize.X + Globals.TileSize) { if (FunctionTileMap[x, y] == 1) { Game1.SpriteBatchGlobal.Draw(Game1.tileBack1, new Vector2(x * Globals.TileSize, y * Globals.TileSize), scale: new Vector2(2)); } if (FunctionTileMap[x, y] == 2) { Game1.SpriteBatchGlobal.Draw(Game1.waterTex, new Vector2(x * Globals.TileSize, y * Globals.TileSize), scale: new Vector2(2)); } } } } } } foreach (ICrate crt in mapCrates) { crt.Draw(); } foreach (ITriggers trgr in mapTriggers) { trgr.Draw(); } foreach (IRectanglePhysics mvbl in MapMovables) { mvbl.Draw(); } foreach (IPickable pick in mapPickables) { pick.Draw(); } foreach (Inpc npc in MapNpcs) { if (npc is CarryBase == false) { npc.Draw(); } } Game1.SpriteBatchGlobal.End(); Game1.PlayerInstance.Draw(); Game1.SpriteBatchGlobal.Begin(transformMatrix: Camera2DGame.GetViewMatrix(), samplerState: SamplerState.PointWrap, sortMode: SpriteSortMode.Immediate); foreach (Inpc npc in MapNpcs) { if (npc is CarryBase == true) { npc.Draw(); } } foreach (IDecoration dcr in mapDecorations) { if ((dcr as DecorationStatic).IsFront == true) { dcr.Draw(); } } foreach (IEffect lght in mapLightings) { lght.Draw(); } foreach (IProjectile prjctl in MapProjectiles) { prjctl.Draw(); } foreach (IParticle prtcl in mapParticles) { prtcl.Draw(); } Game1.SpriteBatchGlobal.End(); Game1.SpriteBatchGlobal.Begin(samplerState: SamplerState.PointWrap, sortMode: SpriteSortMode.Immediate); Effects.ColorEffect(new Vector4(1f, 1f, 1f, _transparency)); Game1.SpriteBatchGlobal.Draw(Game1.Transition, Vector2.Zero); Game1.EffectBaseColor.CurrentTechnique.Passes[0].Apply(); Game1.SpriteBatchGlobal.End(); }
private static void DrawFinal(IMap map) { Game1.GraphicsGlobal.GraphicsDevice.SetRenderTargets(Game1.FinalScreen); Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap); Game1.SpriteBatchGlobal.Draw(Game1.WaterWithoutLights, Vector2.Zero); Game1.SpriteBatchGlobal.End(); if (map is Map) { Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap, transformMatrix: Camera2DGame.GetViewMatrix()); foreach (Inpc ui in (map as Map).MapNpcs) { if (ui as IUI != null) { (ui as IUI).DrawUI(); } } Game1.SpriteBatchGlobal.End(); } Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointWrap); if (Game1.State == GlobalState.inGame) { UIPlayer.Draw(); } foreach (UIInformer info in Game1.InfoList.Reverse <UIInformer>()) { info.Position = new Vector2(8, Game1.InfoList.IndexOf(info) * 32 + 8); info.Draw(); } Game1.SpriteBatchGlobal.End(); }
private static void DrawLights(IMap map) { RenderTargetsSettings.SetAndClear(Game1.Lights, new Color(map.LightLevel)); Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.Additive, SamplerState.PointClamp, transformMatrix: Camera2DGame.GetViewMatrix()); map.DrawLights(); Game1.SpriteBatchGlobal.End(); Game1.SpriteBatchGlobal.Begin(SpriteSortMode.Immediate, BlendState.Additive, SamplerState.PointClamp); Game1.SpriteBatchGlobal.Draw(Game1.LightNormalHolder, Vector2.Zero); Game1.SpriteBatchGlobal.End(); }