public SceneGame(Window window, SpriteBatch spriteBatch, GameState gameState, GameData gameData, RessourceManager ressourceManager, SoundManager soundManager) : base(window, spriteBatch, gameState, gameData, ressourceManager, soundManager) { }
public SceneGame(Window window, SpriteBatch spriteBatch, GameState gameState, GameData gameData, RessourceManager ressourceManager, SoundManager soundManager) : base(window, spriteBatch, gameState, gameData, ressourceManager, soundManager) { }