protected override void Update(GameTime gameTime) { var currentUpdate = DateTime.Now; var delta = (currentUpdate - previousUpdate).TotalSeconds; if (delta > 0.25) { delta = 0.25; } previousUpdate = currentUpdate; accumulator = accumulator + delta; Touches.Clear(); var mouse = Mouse.GetState(); if (mouse.LeftButton == ButtonState.Pressed) { Touches.Add(Camera.GetWorldPosition(mouse.Position.ToVector2())); } if (accumulator >= dt) { base.Update(gameTime); accumulator = accumulator - dt; } else { SuppressDraw(); } FrameCounter.Update(accumulator); }
protected override void Draw(GameTime gameTime) { FrameCounter.Update(gameTime.ElapsedGameTime.TotalSeconds); base.Draw(gameTime); }