public void EnableControlPointMotion (UMLEdge e, UMLControlPoint cp) { _cp_motioned = cp; _umledge = e; }
private void ButtonReleaseEventCb (object obj, ButtonReleaseEventArgs args) { _selector.StopSelection (_elements); _is_nodeentry_moved = false; if (_dragging_association) { _dragging_association = false; //TODO: Fix this // _current_edge.CalculateToElement (); } if (_cp_motioned != null) { _cp_motioned.ForceRelease (args); _cp_motioned = null; _umledge = null; } }
public void EnableControlPointMotion(UMLEdge edge, UMLControlPoint cp) { _canvas.EnableControlPointMotion (edge, cp); }