/// <summary>
        /// This method is called when the ClientEngine recieves a valid incoming connection
        /// </summary>
        /// <param name="result"></param>
        private void IncomingConnectionAccepted(bool succeeded, int count, object state)
        {
            PeerId id = (PeerId)state;

            try
            {
                if (!succeeded)
                {
                    var args = new PeerConnectionFailedEventArgs(id.TorrentManager, id.Peer, Direction.Incoming, "Incoming connection coult not be accepted");
                    id.TorrentManager.RaiseConnectionAttemptFailed(args);
                }

                bool maxAlreadyOpen = (OpenConnections >= this.MaxOpenConnections) || (id.TorrentManager.OpenConnections >= id.TorrentManager.Settings.MaxConnections);
                if (!succeeded || id.Peer.PeerId == engine.PeerId || maxAlreadyOpen)
                {
                    CleanupSocket(id, "Connection was not accepted");
                    return;
                }

                if (id.TorrentManager.Peers.ActivePeers.Contains(id.Peer))
                {
                    logger.Error("Already connected to peer {0}", id.Peer);
                    id.Connection.Dispose();
                    return;
                }

                logger.Info("Incoming connection fully accepted {0}, total {1}", id.Peer, OpenConnections);
                id.TorrentManager.Peers.AvailablePeers.Remove(id.Peer);
                id.TorrentManager.Peers.ActivePeers.Add(id.Peer);
                id.TorrentManager.Peers.ConnectedPeers.Add(id);
                id.WhenConnected = DateTime.Now;
                // Baseline the time the last block was received
                id.LastBlockReceived = DateTime.Now;

                id.TorrentManager.HandlePeerConnected(id, Direction.Incoming);

                // We've sent our handshake so begin our looping to receive incoming message
                PeerIO.EnqueueReceiveMessage(id.Connection, id.Decryptor, id.TorrentManager.DownloadLimiter, id.Monitor, id.TorrentManager, messageReceivedCallback, id);
            }
            catch (Exception e)
            {
                CleanupSocket(id, e.Message);
            }
        }
 /// <summary>
 /// Raise the connection attempt failed event
 /// </summary>
 /// <param name="args"></param>
 internal void RaiseConnectionAttemptFailed(PeerConnectionFailedEventArgs args)
 {
     Toolbox.RaiseAsyncEvent <PeerConnectionFailedEventArgs>(this.ConnectionAttemptFailed, this, args);
 }
        /// <summary>
        /// This method is called when the ClientEngine recieves a valid incoming connection
        /// </summary>
        /// <param name="result"></param>
        private void IncomingConnectionAccepted(bool succeeded, int count, object state)
        {
            PeerId id = (PeerId)state;

            try
            {
                if (!succeeded) {
                    var args = new PeerConnectionFailedEventArgs(id.TorrentManager, id.Peer, Direction.Incoming, "Incoming connection coult not be accepted");
                    id.TorrentManager.RaiseConnectionAttemptFailed (args);
                }

                bool maxAlreadyOpen = OpenConnections >= Math.Min(this.MaxOpenConnections, id.TorrentManager.Settings.MaxConnections);
                if (!succeeded || id.Peer.PeerId == engine.PeerId || maxAlreadyOpen)
                {
                    CleanupSocket (id, "Connection was not accepted");
                    return;
                }

                if (id.TorrentManager.Peers.ActivePeers.Contains(id.Peer))
                {
                    logger.Error("Already connected to peer {0}", id.Peer);
                    id.Connection.Dispose();
                    return;
                }

                logger.Info("Incoming connection fully accepted {0}, total {1}", id.Peer, OpenConnections);
                id.TorrentManager.Peers.AvailablePeers.Remove(id.Peer);
                id.TorrentManager.Peers.ActivePeers.Add(id.Peer);
                id.TorrentManager.Peers.ConnectedPeers.Add(id);
                id.WhenConnected = DateTime.Now;
                // Baseline the time the last block was received
                id.LastBlockReceived = DateTime.Now;

                id.TorrentManager.HandlePeerConnected(id, Direction.Incoming);

                // We've sent our handshake so begin our looping to receive incoming message
                PeerIO.EnqueueReceiveMessage (id.Connection, id.Decryptor, id.TorrentManager.DownloadLimiter, id.Monitor, id.TorrentManager, messageReceivedCallback, id);
            }
            catch (Exception e)
            {
                CleanupSocket (id, e.Message);
            }
        }