示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
                Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            this.controllerInputHandler =
                new ControllerInputHandler(Keyboard.GetState());
            this.playerDrawer.Update(gameTime);

            // TODO: Add your update logic here
            base.Update(gameTime);
        }
 public PlayerDrawer(
     Vector2 position,
     EntitySpriteSheet entitySpriteSheet,
     Character player,
     ControllerInputHandler characterInputController)
 {
     this.position               = position;
     this.EntitySpriteSheet      = entitySpriteSheet;
     this.Player                 = player;
     this.ControllerInputHandler = characterInputController;
     this.currentFrame           = 0;
     this.totalFrames            =
         this.EntitySpriteSheet.SpriteSheetRows * this.EntitySpriteSheet.SpriteSheetCols;
     this.currentRow = 0;
     this.isMoving   = false;
 }
示例#3
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            base.Initialize();
            this.controllerInputHandler =
                new ControllerInputHandler(Keyboard.GetState());
            Vector2   playerPosition = new Vector2(20, 20);
            Texture2D playerTexture  = Content.Load <Texture2D>("Enemy\\beatem");

            this.player = new Character(4, 4);
            EntitySpriteSheet ess =
                new EntitySpriteSheet(
                    playerTexture, playerPosition, 4, 4);

            ess.IntializeMovementPositions(3, 0, 1, 2);
            ess.InitializeParticles(new EntitySpriteSheet[]
            {
                new EntitySpriteSheet(ess.Texture, playerPosition, 1, ess.SpriteSheetCols),
                new EntitySpriteSheet(ess.Texture, playerPosition, 1, ess.SpriteSheetCols),
                new EntitySpriteSheet(ess.Texture, playerPosition, 1, ess.SpriteSheetCols),
                new EntitySpriteSheet(ess.Texture, playerPosition, 1, ess.SpriteSheetCols)
            });

            this.playerDrawer = new PlayerDrawer(playerPosition, ess, this.player, this.controllerInputHandler);
        }