public void Initialize(Animation animation, Death death, Vector2 position, Texture2D hitbox) { Initialize(animation, death, position); _hitbox = hitbox; _showHitbox = true; }
public void Initialize(Animation animation, Death death, Vector2 position) { Animation = animation; Position = position; _death = death; Active = true; Health = 10; Damage = 10; moveSpeed = 6f; Value = 100; }
public void Initialize(Animation animation, Death death, Vector2 position, Input input, ProjectileManager projectileManager, int heightBoundry, int widthBoundry) { Animation = animation; Position = position; _input = input; _projectileManager = projectileManager; _heightBoundry = heightBoundry; _widthBoundry = widthBoundry; _death = death; Active = true; //Health = 20; Health = 100; moveSpeed = 8f; }
public void Initialize(Animation animation, Death death, Vector2 position, Input input, ProjectileManager projectileManager, int heightBoundry, int widthBoundry, Texture2D hitbox) { Initialize(animation, death, position, input, projectileManager, heightBoundry, widthBoundry); _hitbox = hitbox; }