示例#1
0
        protected override void init(Stream stream, bool flip, Loader.LoadedCallbackMethod loadedCallback)
        {
            try
            {
                using (var image = NSImage.FromStream(stream))
                {
                    var rep = image.Representations()[0];
                    int width = rep.PixelsWide;
                    int height = rep.PixelsHigh;
                    Mipmaps = new Mipmap[1];
                    Size = new Size2(width, height);

                    var data = new byte[width * height * 4];
                    var emptyRect = RectangleF.Empty;
                    using (CGContext imageContext = new CGBitmapContext(data, width, height, 8, width*4, CGColorSpace.CreateDeviceRGB(), CGImageAlphaInfo.PremultipliedLast))
                    using (var cgImage = image.AsCGImage(ref emptyRect, null, null))
                    {
                        imageContext.DrawImage(new RectangleF(0, 0, width, height), cgImage);

                        Mipmaps[0] = new Mipmap(data, width, height, 1, 4);
                        if (flip) Mipmaps[0].FlipVertical();
                    }
                }
            }
            catch (Exception e)
            {
                FailedToLoad = true;
                Loader.AddLoadableException(e);
                if (loadedCallback != null) loadedCallback(this, false);
                return;
            }

            Loaded = true;
            if (loadedCallback != null) loadedCallback(this, true);
        }
示例#2
0
		void GetImagaDataFromPath (string path)
		{
			NSImage src;
			CGImage image;
			CGContext context = null;

			src = new NSImage (path);

			var rect = RectangleF.Empty;
			image = src.AsCGImage (ref rect, null, null);
			width = image.Width;
			height = image.Height;

			data = new byte[width * height * 4];

			CGImageAlphaInfo ai = CGImageAlphaInfo.PremultipliedLast;

			context = new CGBitmapContext (data, width, height, 8, 4 * width, image.ColorSpace, ai);

			// Core Graphics referential is upside-down compared to OpenGL referential
			// Flip the Core Graphics context here
			// An alternative is to use flipped OpenGL texture coordinates when drawing textures
			context.TranslateCTM (0, height);
			context.ScaleCTM (1, -1);

			// Set the blend mode to copy before drawing since the previous contents of memory aren't used. 
			// This avoids unnecessary blending.
			context.SetBlendMode (CGBlendMode.Copy);

			context.DrawImage (new RectangleF (0, 0, width, height), image);
		}
		// Used for debuggin purposes
		internal static void SaveToFile (string fileName, CGBitmapContext bitmap)
		{

			if (bitmap == null)
				throw new ObjectDisposedException ("cgimage");

			// With MonoTouch we can use UTType from CoreMobileServices but since
			// MonoMac does not have that yet (or at least can not find it) I will 
			// use the string version of those for now.  I did not want to add another
			// #if #else in here.

			// for now we will just default this to png
			var typeIdentifier = "public.png";

			// * NOTE * we only support one image for right now.
			//NSMutableData imgData = new NSMutableData();
			NSUrl url = NSUrl.FromFilename (fileName);

			// Create an image destination that saves into the imgData 
            CGImageDestination dest = CGImageDestination.Create (url, typeIdentifier, 1);

			// Add an image to the destination
            dest.AddImage(bitmap.GetImage(), (NSDictionary)null);

			// Finish the export
			bool success = dest.Close ();
			//                        if (success == false)
			//                                Console.WriteLine("did not work");
			//                        else
			//                                Console.WriteLine("did work: " + path);

			dest.Dispose();
			dest = null;

		}
示例#4
0
		public override object CreateImageBuilder (int width, int height, ImageFormat format)
		{
			var flags = CGBitmapFlags.ByteOrderDefault;
			int bytesPerRow;
			switch (format) {

			case ImageFormat.ARGB32:
				bytesPerRow = width * 4;
				flags |= CGBitmapFlags.PremultipliedFirst;
				break;

			case ImageFormat.RGB24:
				bytesPerRow = width * 3;
				flags |= CGBitmapFlags.None;
				break;

			default:
				throw new NotImplementedException ("ImageFormat: " + format.ToString ());
			}

			var bmp = new CGBitmapContext (IntPtr.Zero, width, height, 8, bytesPerRow, Util.DeviceRGBColorSpace, flags);
			bmp.TranslateCTM (0, height);
			bmp.ScaleCTM (1, -1);
			return new CGContextBackend {
				Context = bmp,
				Size = new CGSize (width, height),
				InverseViewTransform = bmp.GetCTM ().Invert ()
			};
		}
		private void CreateBitmap(int width, int height)
		{
//			if (_bitmap == null || (_bitmap.Width < width || _bitmap.Height < height))
//			{

				_bitmap = CCLabelUtilities.CreateBitmap (width, height);
			//}

			//if (_brush == null)
			//{
				_brush = new CCColor4B(Microsoft.Xna.Framework.Color.White);
			//}
		}
		private void CreateBitmap(int width, int height)
		{
//			if (_bitmap == null || (_bitmap.Width < width || _bitmap.Height < height))
//			{

            _bitmap = CCLabelUtilities.CreateBitmap (width, height);
			//}

			//if (_brush == null)
			//{
            _brush = CCColor4B.White;
			//}
		}
示例#7
0
        public override object ConvertToBitmap(object handle, double width, double height, double scaleFactor, ImageFormat format)
        {
            int pixelWidth = (int)(width * scaleFactor);
            int pixelHeight = (int)(height * scaleFactor);

            if (handle is CustomImage) {
                var flags = CGBitmapFlags.ByteOrderDefault;
                int bytesPerRow;
                switch (format) {
                case ImageFormat.ARGB32:
                    bytesPerRow = pixelWidth * 4;
                    flags |= CGBitmapFlags.PremultipliedFirst;
                    break;

                case ImageFormat.RGB24:
                    bytesPerRow = pixelWidth * 3;
                    flags |= CGBitmapFlags.None;
                    break;

                default:
                    throw new NotImplementedException ("ImageFormat: " + format.ToString ());
                }

                var bmp = new CGBitmapContext (IntPtr.Zero, pixelWidth, pixelHeight, 8, bytesPerRow, Util.DeviceRGBColorSpace, flags);
                bmp.TranslateCTM (0, pixelHeight);
                bmp.ScaleCTM ((float)scaleFactor, (float)-scaleFactor);

                var ctx = new CGContextBackend {
                    Context = bmp,
                    Size = new SizeF ((float)width, (float)height),
                    InverseViewTransform = bmp.GetCTM ().Invert (),
                    ScaleFactor = scaleFactor
                };

                var ci = (CustomImage)handle;
                ci.DrawInContext (ctx);

                var img = new NSImage (((CGBitmapContext)bmp).ToImage (), new SizeF (pixelWidth, pixelHeight));
                var imageData = img.AsTiff ();
                var imageRep = (NSBitmapImageRep)NSBitmapImageRep.ImageRepFromData (imageData);
                var im = new NSImage ();
                im.AddRepresentation (imageRep);
                im.Size = new SizeF ((float)width, (float)height);
                bmp.Dispose ();
                return im;
            }
            else {
                NSImage img = (NSImage)handle;
                NSBitmapImageRep bitmap = img.Representations ().OfType<NSBitmapImageRep> ().FirstOrDefault ();
                if (bitmap == null) {
                    var imageData = img.AsTiff ();
                    var imageRep = (NSBitmapImageRep)NSBitmapImageRep.ImageRepFromData (imageData);
                    var im = new NSImage ();
                    im.AddRepresentation (imageRep);
                    im.Size = new SizeF ((float)width, (float)height);
                    return im;
                }
                return handle;
            }
        }
		internal static CGBitmapContext CreateBitmap (int width, int height)  //, PixelFormat format)
		{
			int bitsPerComponent, bytesPerRow;
			CGColorSpace colorSpace;
			CGBitmapFlags bitmapInfo;
			//			bool premultiplied = false;
			int bitsPerPixel = 0;

			// Don't forget to set the Image width and height for size.
			imageSize.Width = width;
			imageSize.Height = height;

			colorSpace = CGColorSpace.CreateDeviceRGB ();
			bitsPerComponent = 8;
			bitsPerPixel = 32;
			bitmapInfo = CGBitmapFlags.PremultipliedLast;

			bytesPerRow = width * bitsPerPixel/bitsPerComponent;
			int size = bytesPerRow * height;

			bitmapBlock = Marshal.AllocHGlobal (size);
			var bitmapContext = new CGBitmapContext (bitmapBlock, 
			                                     width, height, 
			                                     bitsPerComponent, 
			                                     bytesPerRow,
			                                     colorSpace,
			                                     bitmapInfo);

			// This works for now but we need to look into initializing the memory area itself
			bitmapContext.ClearRect (new CGRect (0,0,width,height));

			return bitmapContext;

		}
		internal static void NativeDrawString (CGBitmapContext bitmapContext, string s, CTFont font, CCColor4B brush, CGRect layoutRectangle)
		{
			if (font == null)
				throw new ArgumentNullException ("font");

			if (s == null || s.Length == 0)
				return;

			bitmapContext.ConcatCTM (bitmapContext.GetCTM().Invert());

            // This is not needed here since the color is set in the attributed string.
			//bitmapContext.SetFillColor(brush.R/255f, brush.G/255f, brush.B/255f, brush.A/255f);

            // I think we only Fill the text with no Stroke surrounding
			//bitmapContext.SetTextDrawingMode(CGTextDrawingMode.Fill);

			var attributedString = buildAttributedString(s, font, brush);

			// Work out the geometry
			CGRect insetBounds = layoutRectangle;

			CGPoint textPosition = new CGPoint(insetBounds.X,
			                                 insetBounds.Y);

            float boundsWidth = (float)insetBounds.Width;

			// Calculate the lines
			nint start = 0;
            nint length = attributedString.Length;

			var typesetter = new CTTypesetter(attributedString);

			float baselineOffset = 0;

			// First we need to calculate the offset for Vertical Alignment if we 
			// are using anything but Top
			if (vertical != CCVerticalTextAlignment.Top) {
				while (start < length) {

                    nint count = typesetter.SuggestLineBreak((int)start, (double)boundsWidth);

                    var line = typesetter.GetLine (new NSRange(start, count));

					// Create and initialize some values from the bounds.
					nfloat ascent;
					nfloat descent;
					nfloat leading;
                    line.GetTypographicBounds(out ascent, out descent, out leading);
                    baselineOffset += (float)Math.Ceiling ((float)(ascent + descent + leading + 1)); // +1 matches best to CTFramesetter's behavior  
					line.Dispose ();
					start += count;
				}
			}

			start = 0;

			while (start < length && textPosition.Y < insetBounds.Bottom)
			{

				// Now we ask the typesetter to break off a line for us.
				// This also will take into account line feeds embedded in the text.
				//  Example: "This is text \n with a line feed embedded inside it"
                nint count = typesetter.SuggestLineBreak((int)start, (double)boundsWidth);
				var line = typesetter.GetLine(new NSRange(start, count));

				// Create and initialize some values from the bounds.
				nfloat ascent;
				nfloat descent;
				nfloat leading;
				line.GetTypographicBounds(out ascent, out descent, out leading);

				// Calculate the string format if need be
				var penFlushness = 0.0f;

				if (horizontal == CCTextAlignment.Right)
					penFlushness = (float)line.GetPenOffsetForFlush(1.0f, boundsWidth);
				else if (horizontal == CCTextAlignment.Center)
					penFlushness = (float)line.GetPenOffsetForFlush(0.5f, boundsWidth);

				// initialize our Text Matrix or we could get trash in here
				var textMatrix = CGAffineTransform.MakeIdentity();

				if (vertical == CCVerticalTextAlignment.Top)
					textMatrix.Translate(penFlushness, insetBounds.Height - textPosition.Y -(float)Math.Floor(ascent - 1));
				if (vertical == CCVerticalTextAlignment.Center)
					textMatrix.Translate(penFlushness, ((insetBounds.Height / 2) + (baselineOffset / 2)) - textPosition.Y -(float)Math.Floor(ascent - 1));
				if (vertical == CCVerticalTextAlignment.Bottom)
					textMatrix.Translate(penFlushness, baselineOffset - textPosition.Y -(float)Math.Floor(ascent - 1));

				// Set our matrix
				bitmapContext.TextMatrix = textMatrix;

				// and draw the line
				line.Draw(bitmapContext);

				// Move the index beyond the line break.
				start += count;
				textPosition.Y += (float)Math.Ceiling(ascent + descent + leading + 1); // +1 matches best to CTFramesetter's behavior  
				line.Dispose();

			}

		}	
示例#10
0
		private void InitWithCGImage (CGImage image, All filter)
		{
			int	width, height, i;
			CGContext context = null;
			IntPtr data;
			CGColorSpace colorSpace;
			IntPtr tempData;
			bool hasAlpha;
			CGImageAlphaInfo info;
			CGAffineTransform transform;
			Size imageSize;
			SurfaceFormat pixelFormat;
			bool sizeToFit = false;

			if (image == null) {
				throw new ArgumentException (" NSImage is invalid! " );
			}

			info = image.AlphaInfo;
			hasAlpha = ((info == CGImageAlphaInfo.PremultipliedLast) || (info == CGImageAlphaInfo.PremultipliedFirst) || (info == CGImageAlphaInfo.Last) || (info == CGImageAlphaInfo.First) ? true : false);

			if (image.ColorSpace != null) {
				if (hasAlpha) {
					pixelFormat = SurfaceFormat.Rgba32;
				} else {
					pixelFormat = SurfaceFormat.Rgb32;
				}
			} else {	
				pixelFormat = SurfaceFormat.Alpha8;
			}

			imageSize = new Size (image.Width,image.Height);
			transform = CGAffineTransform.MakeIdentity ();
			width = imageSize.Width;

			if ((width != 1) && ((width & (width - 1)) != 0)) {
				i = 1;
				while ((sizeToFit ? 2 * i : i) < width)
					i *= 2;
				width = i;
			}
			height = imageSize.Height;
			if ((height != 1) && ((height & (height - 1)) != 0)) {
				i = 1;
				while ((sizeToFit ? 2 * i : i) < height)
					i *= 2;
				height = i;
			}
			// TODO: kMaxTextureSize = 1024
			while ((width > 1024) || (height > 1024)) {
				width /= 2;
				height /= 2;
				transform = CGAffineTransform.MakeScale (0.5f, 0.5f);
				imageSize.Width /= 2;
				imageSize.Height /= 2;
			}

			switch (pixelFormat) {		
			case SurfaceFormat.Rgba32:
				colorSpace = CGColorSpace.CreateDeviceRGB ();
				data = Marshal.AllocHGlobal (height * width * 4);
				context = new CGBitmapContext (data, width, height, 8, 4 * width, colorSpace,CGImageAlphaInfo.PremultipliedLast);
				colorSpace.Dispose ();
				break;
			case SurfaceFormat.Rgb32:
				colorSpace = CGColorSpace.CreateDeviceRGB ();
				data = Marshal.AllocHGlobal (height * width * 4);
				context = new CGBitmapContext (data, width, height, 8, 4 * width, colorSpace, CGImageAlphaInfo.NoneSkipLast);
				colorSpace.Dispose ();
				break;					
			case SurfaceFormat.Alpha8:
				data = Marshal.AllocHGlobal (height * width);
				context = new CGBitmapContext (data, width, height, 8, width, null, CGImageAlphaInfo.Only);
				break;				
			default:
				throw new NotSupportedException ("Invalid pixel format"); 
			}

			context.ClearRect (new RectangleF (0,0,width,height));
			context.TranslateCTM (0, height - imageSize.Height);

			if (!transform.IsIdentity) {
				context.ConcatCTM (transform);
			}

			context.DrawImage (new RectangleF (0, 0, image.Width, image.Height), image);

			//Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"
			if (pixelFormat == SurfaceFormat.Rgb32) {
				tempData = Marshal.AllocHGlobal (height * width * 2);

				int d32;
				short d16;
				int inPixel32Count = 0, outPixel16Count=0;
				for (i = 0; i < width * height; ++i, inPixel32Count+=sizeof(int)) {
					d32 = Marshal.ReadInt32 (data, inPixel32Count);
					short R = (short)((((d32 >> 0) & 0xFF) >> 3) << 11);
					short G = (short)((((d32 >> 8) & 0xFF) >> 2) << 5);
					short B = (short)((((d32 >> 16) & 0xFF) >> 3) << 0);
					d16 = (short)(R | G | B);
					Marshal.WriteInt16 (tempData, outPixel16Count, d16);
					outPixel16Count += sizeof(short);
				}
				Marshal.FreeHGlobal (data);
				data = tempData;			
			}

			InitWithData (data, pixelFormat, width, height, imageSize, filter);

			context.Dispose ();
			Marshal.FreeHGlobal (data);	
		}
示例#11
0
        public override object ConvertToBitmap(object handle, int pixelWidth, int pixelHeight, ImageFormat format)
        {
            if (handle is CustomImage) {
                var flags = CGBitmapFlags.ByteOrderDefault;
                int bytesPerRow;
                switch (format) {
                case ImageFormat.ARGB32:
                    bytesPerRow = pixelWidth * 4;
                    flags |= CGBitmapFlags.PremultipliedFirst;
                    break;

                case ImageFormat.RGB24:
                    bytesPerRow = pixelWidth * 3;
                    flags |= CGBitmapFlags.None;
                    break;

                default:
                    throw new NotImplementedException ("ImageFormat: " + format.ToString ());
                }

                var bmp = new CGBitmapContext (IntPtr.Zero, pixelWidth, pixelHeight, 8, bytesPerRow, Util.DeviceRGBColorSpace, flags);
                bmp.TranslateCTM (0, pixelHeight);
                bmp.ScaleCTM (1, -1);

                var ctx = new CGContextBackend {
                    Context = bmp,
                    Size = new SizeF (pixelWidth, pixelHeight),
                    InverseViewTransform = bmp.GetCTM ().Invert ()
                };

                var ci = (CustomImage)handle;
                ci.DrawInContext (ctx);

                var img = new NSImage (((CGBitmapContext)bmp).ToImage (), new SizeF (pixelWidth, pixelHeight));
                var imageData = img.AsTiff ();
                var imageRep = (NSBitmapImageRep) NSBitmapImageRep.ImageRepFromData (imageData);
                var im = new NSImage ();
                im.AddRepresentation (imageRep);
                return im;
            }
            else
                return handle;
        }
示例#12
0
        private void InitWithCGImage(CGImage image, All filter)
        {
            int	width, height, i;
            CGContext context = null;
            IntPtr data;
            CGColorSpace colorSpace;
            IntPtr tempData;
            bool hasAlpha;
            CGImageAlphaInfo info;
            CGAffineTransform transform;
            Size imageSize;
            SurfaceFormat pixelFormat;
            //bool sizeToFit = false;

            if (image == null) {
                throw new ArgumentException (" NSImage is invalid! " );
            }

            info = image.AlphaInfo;
            hasAlpha = ((info == CGImageAlphaInfo.PremultipliedLast) || (info == CGImageAlphaInfo.PremultipliedFirst) || (info == CGImageAlphaInfo.Last) || (info == CGImageAlphaInfo.First) ? true : false);

            if (image.ColorSpace != null) {
                if (hasAlpha) {
                    pixelFormat = SurfaceFormat.Color;
                } else {
                    pixelFormat = SurfaceFormat.Color;
                }
            } else {
                pixelFormat = SurfaceFormat.Alpha8;
            }

            imageSize = new Size (image.Width,image.Height);
            transform = CGAffineTransform.MakeIdentity ();
            width = imageSize.Width;

            // Take out the width and height adjustments for power of 2
            //  If not then GetData and SetData is messed up.

            // The Mac opengl version supports non power of 2 textures
            // so we do not have to make them so
            //			if ((width != 1) && ((width & (width - 1)) != 0)) {
            //				i = 1;
            //				while ((sizeToFit ? 2 * i : i) < width)
            //					i *= 2;
            //				width = i;
            //			}

            height = imageSize.Height;

            // The Mac opengl version supports non power of 2 textures
            // so we do not have to make them so
            //			if ((height != 1) && ((height & (height - 1)) != 0)) {
            //				i = 1;
            //				while ((sizeToFit ? 2 * i : i) < height)
            //					i *= 2;
            //				height = i;
            //			}
            // TODO: kMaxTextureSize = 1024
            //			while ((width > 1024) || (height > 1024)) {
            //				width /= 2;
            //				height /= 2;
            //				transform = CGAffineTransform.MakeScale (0.5f, 0.5f);
            //				imageSize.Width /= 2;
            //				imageSize.Height /= 2;
            //			}

            float size = Math.Max(width,height);
            if(size > 1024)
            {
                float ratio = 1024 / size;
                width = (int)(width * ratio);
                height = (int)(height * ratio);
                transform = CGAffineTransform.MakeScale(ratio, ratio);
                imageSize.Width = (int)(imageSize.Width * ratio);
                imageSize.Height = (int)(imageSize.Height * ratio);;
            }

            switch (pixelFormat) {
            case SurfaceFormat.Color:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                data = Marshal.AllocHGlobal (height * width * 4);
                context = new CGBitmapContext (data, width, height, 8, 4 * width, colorSpace,CGImageAlphaInfo.PremultipliedLast);
                colorSpace.Dispose ();
                break;
            case SurfaceFormat.Alpha8:
                data = Marshal.AllocHGlobal (height * width);
                context = new CGBitmapContext (data, width, height, 8, width, null, CGImageAlphaInfo.Only);
                break;
            default:
                throw new NotSupportedException ("Invalid pixel format");
            }

            context.ClearRect (new RectangleF (0,0,width,height));
            context.TranslateCTM (0, height - imageSize.Height);

            if (!transform.IsIdentity) {
                context.ConcatCTM (transform);
            }

            context.DrawImage (new RectangleF (0, 0, image.Width, image.Height), image);

            //Convert "RRRRRRRRRGGGGGGGGBBBBBBBBAAAAAAAA" to "RRRRRGGGGGGBBBBB"
            /*
            if(pixelFormat == SurfaceFormat.Rgb32) {
                tempData = Marshal.AllocHGlobal(height * width * 2);

                int d32;
                short d16;
                int inPixel32Count=0,outPixel16Count=0;
                for(i = 0; i < width * height; ++i, inPixel32Count+=sizeof(int))
                {
                    d32 = Marshal.ReadInt32(data,inPixel32Count);
                    short R = (short)((((d32 >> 0) & 0xFF) >> 3) << 11);
                    short G = (short)((((d32 >> 8) & 0xFF) >> 2) << 5);
                    short B = (short)((((d32 >> 16) & 0xFF) >> 3) << 0);
                    d16 = (short)  (R | G | B);
                    Marshal.WriteInt16(tempData,outPixel16Count,d16);
                    outPixel16Count += sizeof(short);
                }
                Marshal.FreeHGlobal(data);
                data = tempData;
            }
            */

            InitWithData (data, pixelFormat, width, height, imageSize, filter);

            context.Dispose ();
            Marshal.FreeHGlobal (data);
        }
示例#13
0
        public Bitmap(int width, int height, PixelFormat format)
        {
            imageTransform = new CGAffineTransform(1, 0, 0, -1, 0, height);

            int bitsPerComponent, bytesPerRow;
            CGColorSpace colorSpace;
            CGBitmapFlags bitmapInfo;
            bool premultiplied = false;
            int bitsPerPixel = 0;

            pixelFormat = format;

            // Don't forget to set the Image width and height for size.
            imageSize.Width = width;
            imageSize.Height = height;

            switch (format){
            case PixelFormat.Format32bppPArgb:
            case PixelFormat.DontCare:
                premultiplied = true;
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.PremultipliedFirst;
                break;
            case PixelFormat.Format32bppArgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.PremultipliedFirst;
                break;
            case PixelFormat.Format32bppRgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.NoneSkipLast;
                break;
            case PixelFormat.Format24bppRgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.NoneSkipLast;
                break;
            default:
                throw new Exception ("Format not supported: " + format);
            }
            bytesPerRow = width * bitsPerPixel/bitsPerComponent;
            int size = bytesPerRow * height;

            bitmapBlock = Marshal.AllocHGlobal (size);
            var bitmap = new CGBitmapContext (bitmapBlock,
                                          width, height,
                                          bitsPerComponent,
                                          bytesPerRow,
                                          colorSpace,
                                          bitmapInfo);
            // This works for now but we need to look into initializing the memory area itself
            // TODO: Look at what we should do if the image does not have alpha channel
            bitmap.ClearRect (new RectangleF (0,0,width,height));

            var provider = new CGDataProvider (bitmapBlock, size, true);
            NativeCGImage = new CGImage (width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpace, bitmapInfo, provider, null, false, CGColorRenderingIntent.Default);

            dpiWidth = dpiHeight = ConversionHelpers.MS_DPI;
            physicalDimension.Width = width;
            physicalDimension.Height = height;

            // The physical size may be off on certain implementations.  For instance the dpiWidth and dpiHeight
            // are read using integers in core graphics but in windows it is a float.
            // For example:
            // coregraphics dpiWidth = 24 as integer
            // windows dpiWidth = 24.999935 as float
            // this gives a few pixels difference when calculating the physical size.
            // 256 * 96 / 24 = 1024
            // 256 * 96 / 24.999935 = 983.04
            //
            // https://bugzilla.xamarin.com/show_bug.cgi?id=14365
            // PR: https://github.com/mono/maccore/pull/57
            //

            physicalSize = new SizeF (physicalDimension.Width, physicalDimension.Height);
            physicalSize.Width *= ConversionHelpers.MS_DPI / dpiWidth;
            physicalSize.Height *= ConversionHelpers.MS_DPI / dpiHeight;

            rawFormat = ImageFormat.MemoryBmp;
            pixelFormat = format;
        }
示例#14
0
        private void MakeSureWeHaveAnAlphaChannel()
        {
            // Initialize our prmultiplied tables.
            if (!ConversionHelpers.sTablesInitialized)
                ConversionHelpers.CalculateTables ();

            var alphaInfo = NativeCGImage.AlphaInfo;
            var hasAlpha = ((alphaInfo == CGImageAlphaInfo.PremultipliedLast)
                            || (alphaInfo == CGImageAlphaInfo.PremultipliedFirst)
                            || (alphaInfo == CGImageAlphaInfo.Last)
                            || (alphaInfo == CGImageAlphaInfo.First) ? true : false);

            if (cachedContext != null && cachedContext.Handle != IntPtr.Zero)
            {
                return;
            }

            // set our pixel format
            pixelFormat = PixelFormat.Format32bppArgb;
            // and mark the rawformat as from memory
            rawFormat = ImageFormat.MemoryBmp;

            //format = GetBestSupportedFormat (pixelFormat);
            cachedContext = CreateCompatibleBitmapContext (NativeCGImage.Width, NativeCGImage.Height, pixelFormat);

            // Fill our pixel data with the actual image information
            cachedContext.DrawImage (new RectangleF (0, 0, NativeCGImage.Width, NativeCGImage.Height), NativeCGImage);

            // Dispose of the prevous image that is allocated.
            NativeCGImage.Dispose ();

            // Get a reference to the pixel data
            bitmapBlock = cachedContext.Data;
            int size = cachedContext.BytesPerRow * cachedContext.Height;
            var provider = new CGDataProvider (cachedContext.Data, size, true);

            // Get the image from the bitmap context.
            //NativeCGImage = bitmapContext.ToImage ();
            CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB();
            NativeCGImage = new CGImage (cachedContext.Width, cachedContext.Height, cachedContext.BitsPerComponent,
                                         cachedContext.BitsPerPixel, cachedContext.BytesPerRow,
                                         colorSpace,
                                         cachedContext.AlphaInfo,
                                         provider, null, true, CGColorRenderingIntent.Default);
            colorSpace.Dispose ();
        }
示例#15
0
        private void InitWithCGImage(CGImage image)
        {
            int	width, height;
            CGBitmapContext bitmap = null;
            bool hasAlpha;
            CGImageAlphaInfo alphaInfo;
            CGColorSpace colorSpace;
            int bitsPerComponent, bytesPerRow;
            CGBitmapFlags bitmapInfo;
            bool premultiplied = false;
            int bitsPerPixel = 0;

            if (image == null) {
                throw new ArgumentException (" image is invalid! " );
            }

            alphaInfo = image.AlphaInfo;
            hasAlpha = ((alphaInfo == CGImageAlphaInfo.PremultipliedLast) || (alphaInfo == CGImageAlphaInfo.PremultipliedFirst) || (alphaInfo == CGImageAlphaInfo.Last) || (alphaInfo == CGImageAlphaInfo.First) ? true : false);

            imageSize.Width = image.Width;
            imageSize.Height = image.Height;

            width = image.Width;
            height = image.Height;

            // Not sure yet if we need to keep the original image information
            // before we change it internally.  TODO look at what windows does
            // and follow that.
            bitmapInfo = image.BitmapInfo;
            bitsPerComponent = image.BitsPerComponent;
            bitsPerPixel = image.BitsPerPixel;
            bytesPerRow = width * bitsPerPixel/bitsPerComponent;
            int size = bytesPerRow * height;

            colorSpace = image.ColorSpace;

            // Right now internally we represent the images all the same
            // I left the call here just in case we find that this is not
            // possible.  Read the comments for non alpha images.
            if(colorSpace != null) {
                if( hasAlpha ) {
                    premultiplied = true;
                    colorSpace = CGColorSpace.CreateDeviceRGB ();
                    bitsPerComponent = 8;
                    bitsPerPixel = 32;
                    bitmapInfo = CGBitmapFlags.PremultipliedLast;
                }
                else
                {
                    // even for images without alpha we will internally
                    // represent them as RGB with alpha.  There were problems
                    // if we do not do it this way and creating a bitmap context.
                    // The images were not drawing correctly and tearing.  Also
                    // creating a Graphics to draw on was a nightmare.  This
                    // should probably be looked into or maybe it is ok and we
                    // can continue representing internally with this representation
                    premultiplied = true;
                    colorSpace = CGColorSpace.CreateDeviceRGB ();
                    bitsPerComponent = 8;
                    bitsPerPixel = 32;
                    bitmapInfo = CGBitmapFlags.NoneSkipLast;
                }
            } else {
                premultiplied = true;
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.NoneSkipLast;
            }

            bytesPerRow = width * bitsPerPixel/bitsPerComponent;
            size = bytesPerRow * height;

            bitmapBlock = Marshal.AllocHGlobal (size);
            bitmap = new CGBitmapContext (bitmapBlock,
                                          width, height,
                                          bitsPerComponent,
                                          bytesPerRow,
                                          colorSpace,
                                          bitmapInfo);

            bitmap.ClearRect (new RectangleF (0,0,width,height));

            // We need to flip the Y axis to go from right handed to lefted handed coordinate system
            var transform = new CGAffineTransform(1, 0, 0, -1, 0, image.Height);
            bitmap.ConcatCTM(transform);

            bitmap.DrawImage(new RectangleF (0, 0, image.Width, image.Height), image);

            var provider = new CGDataProvider (bitmapBlock, size, true);
            NativeCGImage = new CGImage (width, height, bitsPerComponent,
                                         bitsPerPixel, bytesPerRow,
                                         colorSpace,
                                         bitmapInfo,
                                         provider, null, true, image.RenderingIntent);

            colorSpace.Dispose();
            bitmap.Dispose();
        }
示例#16
0
		public void CreateFromImage(Bitmap image)
		{
			var handler = image.Handler as BitmapHandler;
			SourceImage = image;
#if OSX
			var rep = handler.Control.Representations().OfType<NSBitmapImageRep>().FirstOrDefault();
			if (rep.BitsPerPixel != 32)
			{
				// CoreGraphics only supports drawing to 32bpp, create a new 32-bpp image and copy back when disposed or flushed.
				DrawingImage = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppRgb);
				handler = DrawingImage.Handler as BitmapHandler;
				rep = handler.Control.Representations().OfType<NSBitmapImageRep>().FirstOrDefault();
			}
			graphicsContext = NSGraphicsContext.FromBitmap(rep);

			graphicsContext = graphicsContext.IsFlipped ? graphicsContext : NSGraphicsContext.FromGraphicsPort(graphicsContext.GraphicsPortHandle, true);
			disposeContext = true;
			Control = graphicsContext.GraphicsPort;
			PointsPerPixel = (float)(rep.PixelsWide / handler.Control.Size.Width);
#elif IOS
			var cgimage = handler.Control.CGImage;
			Control = new CGBitmapContext(handler.Data.MutableBytes, cgimage.Width, cgimage.Height, cgimage.BitsPerComponent, cgimage.BytesPerRow, cgimage.ColorSpace, cgimage.BitmapInfo);
			PointsPerPixel = (float)(cgimage.Width / handler.Control.Size.Width);
#endif

			height = image.Size.Height;
			SetDefaults();
			InitializeContext(true);
			if (DrawingImage != null && SourceImage != null)
			{
				// draw source image onto context, when source is incompatible for CoreGraphics drawing.
				DrawImage(SourceImage, 0, 0);
			}
		}
示例#17
0
		public void CreateFromImage(Bitmap image)
		{
			var handler = image.Handler as BitmapHandler;
#if OSX
			var rep = handler.Control.Representations().OfType<NSBitmapImageRep>().FirstOrDefault();
			graphicsContext = NSGraphicsContext.FromBitmap(rep);
			graphicsContext = graphicsContext.IsFlipped ? graphicsContext : NSGraphicsContext.FromGraphicsPort(graphicsContext.GraphicsPortHandle, true);
			disposeContext = true;
			Control = graphicsContext.GraphicsPort;
			scale = (float)(rep.PixelsWide / handler.Control.Size.Width);
#elif IOS
			var cgimage = handler.Control.CGImage;
			Control = new CGBitmapContext(handler.Data.MutableBytes, cgimage.Width, cgimage.Height, cgimage.BitsPerComponent, cgimage.BytesPerRow, cgimage.ColorSpace, cgimage.BitmapInfo);
			scale = cgimage.Width / handler.Control.Size.Width;
#endif

			height = image.Size.Height;
			SetDefaults();
			InitializeContext(true);
		}
        public static Graphics FromImage(Image image)
        {
            if (image == null)
                throw new ArgumentNullException ("image");

            if ((image.PixelFormat & PixelFormat.Indexed) != 0)
                throw new Exception ("Cannot create Graphics from an indexed bitmap.");

            Bitmap b = image as Bitmap;
            if (b == null)
                throw new Exception ("Can not create Graphics contexts from " + image.GetType () + " Images, only Bitmaps are supported");
            var cgimage = b.NativeCGImage;

            if (b.bitmapBlock == IntPtr.Zero){
                throw new Exception ("Missing functionality: currently we can not create graphics contexts from bitmaps loaded from disk, need to do some extra work");
            }

            // Creates a context using the parameters that were used initially for the bitmap,
            // reusing the memory address space on it as well.
            var bitmapContext = new CGBitmapContext (b.bitmapBlock,
                                                     cgimage.Width,
                                                     cgimage.Height,
                                                     cgimage.BitsPerComponent,
                                                     cgimage.BytesPerRow,
                                                     cgimage.ColorSpace,
                                                     cgimage.AlphaInfo);

            return new Graphics (bitmapContext);
        }
示例#19
0
        internal CGBitmapContext GetRenderableContext()
        {
            if (cachedContext != null && cachedContext.Handle != IntPtr.Zero)
                return cachedContext;

            var format = GetBestSupportedFormat (pixelFormat);
            var bitmapContext = CreateCompatibleBitmapContext (NativeCGImage.Width, NativeCGImage.Height, format);

            bitmapContext.DrawImage (new RectangleF (0, 0, NativeCGImage.Width, NativeCGImage.Height), NativeCGImage);

            int size = bitmapContext.BytesPerRow * bitmapContext.Height;
            var provider = new CGDataProvider (bitmapContext.Data, size, true);

            CGColorSpace colorSpace = CGColorSpace.CreateDeviceRGB();
            NativeCGImage = new CGImage (bitmapContext.Width, bitmapContext.Height, bitmapContext.BitsPerComponent,
                                         bitmapContext.BitsPerPixel, bitmapContext.BytesPerRow,
                                         colorSpace,
                                         bitmapContext.AlphaInfo,
                                         provider, null, true, CGColorRenderingIntent.Default);
            colorSpace.Dispose ();
            cachedContext = bitmapContext;

            return cachedContext;
        }
示例#20
0
        public Bitmap(int width, int height, PixelFormat format)
        {
            int bitsPerComponent, bytesPerRow;
            CGColorSpace colorSpace;
            CGBitmapFlags bitmapInfo;
            bool premultiplied = false;
            int bitsPerPixel = 0;

            // Don't forget to set the Image width and height for size.
            imageSize.Width = width;
            imageSize.Height = height;

            switch (format){
            case PixelFormat.Format32bppPArgb:
                premultiplied = true;
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.PremultipliedFirst;
                break;
            case PixelFormat.Format32bppArgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.PremultipliedFirst;
                break;
            case PixelFormat.Format32bppRgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                bitmapInfo = CGBitmapFlags.None;
                break;
            default:
                throw new Exception ("Format not supported: " + format);
            }
            bytesPerRow = width * bitsPerPixel/bitsPerComponent;
            int size = bytesPerRow * height;

            bitmapBlock = Marshal.AllocHGlobal (size);
            var bitmap = new CGBitmapContext (bitmapBlock,
                                          width, height,
                                          bitsPerComponent,
                                          bytesPerRow,
                                          colorSpace,
                                          CGImageAlphaInfo.PremultipliedLast);
            // This works for now but we need to look into initializing the memory area itself
            // TODO: Look at what we should do if the image does not have alpha channel
            bitmap.ClearRect (new RectangleF (0,0,width,height));

            var provider = new CGDataProvider (bitmapBlock, size, true);
            NativeCGImage = new CGImage (width, height, bitsPerComponent, bitsPerPixel, bytesPerRow, colorSpace, bitmapInfo, provider, null, false, CGColorRenderingIntent.Default);
        }
示例#21
0
        private CGBitmapContext CreateCompatibleBitmapContext(int width, int height, PixelFormat pixelFormat, IntPtr pixelData)
        {
            int bitsPerComponent, bytesPerRow;
            CGColorSpace colorSpace;
            CGImageAlphaInfo alphaInfo;
            bool premultiplied = false;
            int bitsPerPixel = 0;

            // CoreGraphics only supports a few options so we have to make do with what we have
            // https://developer.apple.com/library/mac/qa/qa1037/_index.html
            switch (pixelFormat)
            {
            case PixelFormat.Format32bppPArgb:
            case PixelFormat.DontCare:
                premultiplied = true;
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                alphaInfo = CGImageAlphaInfo.PremultipliedLast;
                break;
            case PixelFormat.Format32bppArgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                alphaInfo = CGImageAlphaInfo.PremultipliedLast;
                break;
            case PixelFormat.Format32bppRgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                alphaInfo = CGImageAlphaInfo.PremultipliedLast;
                break;
            case PixelFormat.Format24bppRgb:
                colorSpace = CGColorSpace.CreateDeviceRGB ();
                bitsPerComponent = 8;
                bitsPerPixel = 32;
                alphaInfo = CGImageAlphaInfo.PremultipliedLast;
                break;
            default:
                throw new Exception ("Format not supported: " + pixelFormat);
            }

            bytesPerRow = width * bitsPerPixel/bitsPerComponent;
            int size = bytesPerRow * height;

            var bitmap = new CGBitmapContext (pixelData,
                                              width, height,
                                              bitsPerComponent,
                                              bytesPerRow,
                                              colorSpace,
                                              alphaInfo);

            colorSpace.Dispose ();

            return bitmap;
        }
示例#22
0
        private void DrawNoise(float opacity)
        {
            if (_noiseImageRef == null)
            {
                const int width = 124;
                const int height = width;
                const int size = width * height;

                var rgba = new byte[size];
                var random = new Random(120);
                for (var i = 0; i < size; i++)
                {
                    rgba[i] = (byte)(random.Next() % 256);
                }
                var colorSpace = CGColorSpace.CreateDeviceGray();
                var bitmapContext = new CGBitmapContext(rgba, width, height, 8, width, colorSpace, CGImageAlphaInfo.None);
                _noiseImageRef = bitmapContext.ToImage();
            }

            var context = NSGraphicsContext.CurrentContext.GraphicsPort;
            NSGraphicsContext.CurrentContext.SaveGraphicsState();
            context.SetAlpha(opacity);
            context.SetBlendMode(CGBlendMode.Screen);
            var scaleFactor = Window.BackingScaleFactor;
            context.ScaleCTM(1f / scaleFactor, 1f / scaleFactor);
            var imageRect = new RectangleF(PointF.Empty, new SizeF(_noiseImageRef.Width, _noiseImageRef.Height));
            context.DrawTiledImage(imageRect, _noiseImageRef);
            NSGraphicsContext.CurrentContext.RestoreGraphicsState();
        }