public override void FinishedLaunching (NSObject notification)
		{
			window = new NSWindow(new RectangleF (50, 50, 400, 400), (NSWindowStyle) (1 | (1 << 1) | (1 << 2) | (1 << 3)), NSBackingStore.Buffered, false);
			window.MakeKeyAndOrderFront(this);
			//mainWindowController = new MainWindowController ();
			//mainWindowController.Window.MakeKeyAndOrderFront (this);
		}
示例#2
0
文件: hello.cs 项目: sichy/monomac
    public override void FinishedLaunching(NSObject notification)
    {
        text = new NSTextField (new RectangleF (44, 32, 232, 31)) {
            StringValue = "Hello Mono Mac!"
        };

        window = new NSWindow (new RectangleF (50, 50, 400, 400), (NSWindowStyle) (1 | (1 << 1) | (1 << 2) | (1 << 3)), 0, false);
        window.ContentView.AddSubview (text);
        window.MakeKeyAndOrderFront (this);
    }
		partial void goFullScreen (NSButton sender)
		{
			isInFullScreenMode = true;
			
			// Pause the non-fullscreen view
			openGLView.StopAnimation ();
			
			RectangleF mainDisplayRect;
			RectangleF viewRect;
			
			// Create a screen-sized window on the display you want to take over
			// Note, mainDisplayRect has a non-zero origin if the key window is on a secondary display
			mainDisplayRect = NSScreen.MainScreen.Frame;
			
			fullScreenWindow = new NSWindow (mainDisplayRect, NSWindowStyle.Borderless, NSBackingStore.Buffered, true);
			
			// Set the window level to be above the menu bar
			fullScreenWindow.Level = NSWindowLevel.MainMenu + 1;
			
			// Perform any other window configuration you desire
			fullScreenWindow.IsOpaque = true;
			fullScreenWindow.HidesOnDeactivate = true;
			
			// Create a view with a double-buffered OpenGL context and attach it to the window
			// By specifying the non-fullscreen context as the shareContext, we automatically inherit the 
			// OpenGL objects (textures, etc) it has defined
			viewRect = new RectangleF (0, 0, mainDisplayRect.Size.Width, mainDisplayRect.Size.Height);
			
			fullScreenView = new MyOpenGLView (viewRect, openGLView.OpenGLContext);
			fullScreenWindow.ContentView = fullScreenView;
			
			// Show the window
			fullScreenWindow.MakeKeyAndOrderFront (this);
			
			// Set the scene with the full-screen viewport and viewing transformation
			Scene.setViewportRect (viewRect);
			
			// Assign the view's MainController to self
			fullScreenView.MainController = this;
			
			if (!isAnimating) {
				// Mark the view as needing drawing to initalize its contents
				fullScreenView.NeedsDisplay = true;
			} else {
				// Start playing the animation
				fullScreenView.StartAnimation ();
				
			}
		}
示例#4
0
		public override void FinishedLaunching (NSObject notification)
		{
			_window = new NSWindow (new RectangleF(200,200,400,700), NSWindowStyle.Closable | NSWindowStyle.Resizable | NSWindowStyle.Titled,
			                        NSBackingStore.Buffered, false, NSScreen.MainScreen);

			var setup = new Setup (this, _window);
			setup.Initialize ();

			var startup = Mvx.Resolve<IMvxAppStart> ();
			startup.Start ();

			_window.MakeKeyAndOrderFront (this);

			return;

		}