public static void Colourize (NSView control, Color color, Action drawAction) { var size = control.Frame.Size; var image = new NSImage (size); image.LockFocusFlipped (control.IsFlipped); drawAction (); image.UnlockFocus (); var ciImage = CIImage.FromData (image.AsTiff ()); if (control.IsFlipped) { var realSize = control.ConvertSizeToBase (size); var affineTransform = new NSAffineTransform (); affineTransform.Translate (0, realSize.Height); affineTransform.Scale (1, -1); var filter1 = CIFilter.FromName ("CIAffineTransform"); filter1.SetValueForKey (ciImage, CIInputImage); filter1.SetValueForKey (affineTransform, CIInputTransform); ciImage = filter1.ValueForKey (CIOutputImage) as CIImage; } var filter2 = CIFilter.FromName ("CIColorControls"); filter2.SetDefaults (); filter2.SetValueForKey (ciImage, CIInputImage); filter2.SetValueForKey (new NSNumber (0.0f), CIInputSaturation); ciImage = filter2.ValueForKey (CIOutputImage) as CIImage; var filter3 = CIFilter.FromName ("CIColorMatrix"); filter3.SetDefaults (); filter3.SetValueForKey (ciImage, CIInputImage); filter3.SetValueForKey (new CIVector (0, color.R, 0), CIInputRVector); filter3.SetValueForKey (new CIVector (color.G, 0, 0), CIInputGVector); filter3.SetValueForKey (new CIVector (0, 0, color.B), CIInputBVector); ciImage = filter3.ValueForKey (CIOutputImage) as CIImage; image = new NSImage (size); var rep = NSCIImageRep.FromCIImage (ciImage); image.AddRepresentation (rep); image.Draw (SD.PointF.Empty, new SD.RectangleF (SD.PointF.Empty, size), NSCompositingOperation.SourceOver, 1); /* Use this when implemented in maccore: ciImage.Draw (SD.PointF.Empty, new SD.RectangleF (SD.PointF.Empty, size), NSCompositingOperation.SourceOver, 1); */ }
NSImage MakeRotatedCopy (NSImage original, float degrees) { var copy = new NSImage (original.Size); copy.LockFocus (); try { var rot = new NSAffineTransform (); rot.Translate (original.Size.Width / 2, original.Size.Height / 2); rot.RotateByDegrees (degrees); rot.Translate (-original.Size.Width / 2, -original.Size.Height / 2); rot.Concat (); original.Draw (PointF.Empty, RectangleF.Empty, NSCompositingOperation.Copy, 1); } finally { copy.UnlockFocus (); } return copy; }