public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = MonoGame.Framework.XamlGame <MonoGearGame> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public MonoGearGame() { // Required for static entity/level related methods instance = this; graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; // Event that triggers when the client size is changed Window.ClientSizeChanged += (s, e) => { if (activeCamera != null) { // Update viewport size activeCamera.UpdateViewport(graphics.GraphicsDevice.Viewport); } }; }