示例#1
0
        /// <summary>
        /// Check if there is a circle overlap between two circlecolliders
        /// </summary>
        /// <param name="a">Collider a</param>
        /// <param name="b">Collider b</param>
        /// <returns>Returns true if an overlap is found</returns>
        protected static bool CircleOverlap(CircleCollider a, CircleCollider b)
        {
            float   sqrRad = (a.Radius + b.Radius) * (a.Radius + b.Radius);
            Vector2 aPos   = new Vector2(a.Entity.Position.X, a.Entity.Position.Y);
            Vector2 bPos   = new Vector2(b.Entity.Position.X, b.Entity.Position.Y);

            if (Vector2.DistanceSquared(aPos, bPos) < sqrRad)
            {
                return(true);
            }
            return(false);
        }
示例#2
0
 /// <summary>
 /// Check if there is an overlap between a circle collider and the tilemap
 /// </summary>
 /// <param name="circle">Collider a</param>
 /// <param name="level">The tilemap</param>
 /// <returns>Returns true if an overlap is found</returns>
 public static bool CircleTilemapOverlap(CircleCollider circle, Level level)
 {
     // I'm not doing this, everything's a box now
     return(BoxTilemapOverlap(circle, level));
 }