public void LoadContent(PlayerBulletModel playerBulletModel) { bounds.Width = 20; bounds.Height = 20; texture = playerBulletModel.Texture; explodedTexture = playerBulletModel.ExplodedTexture; grid.Add(this, new Vector2(bounds.X, bounds.Y)); }
public PlayerBullet(Game1 game, int xBounds, int yBounds, float rotation, Vector2 destination, PlayerBulletModel playerBulletModel, Grid grid, SoundEffect explosion) { this.game = game; this.destination = destination; this.rotation = rotation; bounds.X = xBounds; bounds.Y = yBounds; this.grid = grid; this.explosion = explosion; LoadContent(playerBulletModel); }