public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; soundEffects = new List <SoundEffect>(); player = new Player(this); m1 = new Meteor { meteorRect = new Rectangle(0, 0, 50, 50), Progression = 1.0, Width = 50, Height = 50 }; }
public Flyweight(Meteor meteor) { this._sharedstate = meteor; }