public override void Initialize() { _sprite = new ClothArmor(Game, new Vector2(15, 222)); Game.Components.Add(_sprite); base.Initialize(); }
public PlayerSpriteAnimation( PlayerSprite sprite, AnimationType type, Direction direction, int spriteSheetRow, int framesLength, int frameDuration, bool flipHorizontally = false) : base(sprite.SpriteSheet, spriteSheetRow, sprite.PixelWidth, sprite.PixelHeight, framesLength, frameDuration, flipHorizontally) { Type = type; Direction = direction; }