示例#1
0
 void LoadLevel()
 {
     playingLevel = loader.Load(currentLevel);
     if (isInLevelEditMode)
     {
         playingLevel.OnDone += LoadLevel;
     }
     else
     {
         playingLevel.OnDone += LoadNextLevel;
     }
     player.Reset();
     player.MoveTo(playingLevel.StartingPlayerPosition);
     player.CurrentLevel = playingLevel;
     editor.Target       = playingLevel;
     editor.LevelId      = currentLevel;
 }
示例#2
0
        void LoadLevel()
        {
            int levelId = SaveGame.GetLevelId(currentLevel);

            playingLevel = loader.Load(levelId);
            instruction.SetText(playingLevel.Instruction);
            if (isInLevelEditMode)
            {
                playingLevel.OnDone += LoadLevel;
            }
            else
            {
                playingLevel.OnDone += ProgressToNextLevel;
            }
            player.Reset();
            player.MoveTo(playingLevel.StartingPlayerPosition);
            player.CurrentLevel = playingLevel;
            editor.Target       = playingLevel;
            editor.LevelId      = levelId;
            progression.SetText(string.Format(PROGRESSION, currentLevel + 1, LevelLoader.LevelCount));
            currentHighScore = SaveGame.GetScore(currentLevel);
        }