示例#1
0
        /// </summary>
        /// </summary>
        public override void Init()
        {
            base.Init();

            for (var i = 0; i < fonts.Count; i++)
            {
                content.UseArchive = fonts[i].Archive;
                var asset = GetAsset("Fonts", fonts[i].Asset, fonts[i].Addon);
                asset = content.UseArchive ? asset : Path.GetFullPath(asset);
                (fonts[i].Resource) = content.Load <SpriteFont>(asset);
            }

#if (!XBOX && !XBOX_FAKE)
            for (var i = 0; i < cursors.Count; i++)
            {
                content.UseArchive = cursors[i].Archive;
                var asset = GetAsset("Cursors", cursors[i].Asset, cursors[i].Addon);
                asset = content.UseArchive ? asset : Path.GetFullPath(asset);
                cursors[i].Resource = content.Load <Cursor>(asset);
            }
#endif

            for (var i = 0; i < images.Count; i++)
            {
                content.UseArchive = images[i].Archive;
                var asset = GetAsset("Images", images[i].Asset, images[i].Addon);
                asset = content.UseArchive ? asset : Path.GetFullPath(asset);
                images[i].Resource = content.Load <Texture2D>(asset);
            }

            for (var i = 0; i < controls.Count; i++)
            {
                for (var j = 0; j < controls[i].Layers.Count; j++)
                {
                    if (controls[i].Layers[j].Image.Name != null)
                    {
                        controls[i].Layers[j].Image = images[controls[i].Layers[j].Image.Name];
                    }
                    else
                    {
                        controls[i].Layers[j].Image = images[0];
                    }

                    if (controls[i].Layers[j].Text.Name != null)
                    {
                        controls[i].Layers[j].Text.Font = fonts[controls[i].Layers[j].Text.Name];
                    }
                    else
                    {
                        controls[i].Layers[j].Text.Font = fonts[0];
                    }
                }
            }
        }
示例#2
0
        /// <returns>Returns the root control of the layout file with all child controls initialized.</returns>
        /// <param name="asset">Name of the layout XML asset. (Default asset names are file names without extensions.)</param>
        /// <param name="manager">GUI manager responsible for the controls contained in the layout XML file.</param>
        /// <summary>
        /// Reads the specified layout XML file asset.
        /// </summary>
        public static Container Load(Manager manager, string asset)
        {
            Container win     = null;
            var       doc     = new LayoutXmlDocument();
            var       content = new ArchiveManager(manager.Game.Services);

            try
            {
                content.RootDirectory = manager.LayoutDirectory;

#if (!XBOX && !XBOX_FAKE)
                var file = content.RootDirectory + asset;

                if (File.Exists(file))
                {
                    doc.Load(file);
                }
                else
#endif
                {
                    doc = content.Load <LayoutXmlDocument>(asset);
                }


                if (doc != null && doc["Layout"]["Controls"] != null && doc["Layout"]["Controls"].HasChildNodes)
                {
                    var node = doc["Layout"]["Controls"].GetElementsByTagName("Control").Item(0);
                    var cls  = node.Attributes["Class"].Value;
                    var type = Type.GetType(cls);

                    if (type == null)
                    {
                        cls  = "MonoForce.Controls." + cls;
                        type = Type.GetType(cls);
                    }

                    win = (Container)LoadControl(manager, node, type, null);
                }
            }
            finally
            {
                content.Dispose();
            }

            return(win);
        }