private void Initialize(Event e) { RemoveEventListener(Event.ADDED_TO_STAGE, Initialize); var bg = new Bitmap(Assets.GetBitmapData("background")); AddChild(bg); bg.ScaleX = bg.ScaleY = stage.StageWidth; bgContainer = new Sprite(); bgLayers = new Sprite[3]; AddChild(bgContainer); for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); var bmp1 = new Bitmap(Assets.GetBitmapData(String.Format("layer{0}", i + 1))); var bmp2 = new Bitmap(Assets.GetBitmapData(String.Format("layer{0}", i + 1))); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } bgLayers[0].Y -= bgLayers[0].Height * 0.2f; bgLayers[0].ScaleY *= 1.2f; }
private void Initialize(Event e) { RemoveEventListener(Event.ADDED_TO_STAGE, Initialize); bgContainer = new Sprite(); bgLayers = new Sprite[3]; AddChild(bgContainer); for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); var bmp1 = new Bitmap(Assets.GetBitmapData(String.Format("layer{0}", i + 1))); var bmp2 = new Bitmap(Assets.GetBitmapData(String.Format("layer{0}", i + 1))); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } AddEventListener(Event.ENTER_FRAME, Update); }
public override void Load() { // Создаем фон bgContainer = new Sprite(); bgLayers = new Sprite[3]; AddChild(bgContainer); for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); var bmp1 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); var bmp2 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } // Интерфейс Меню guiContainer = new Sprite(); AddChild(guiContainer); // Лого logo = new Bitmap(Assets.GetBitmapData("assets/logo", true)); // logo.font = Assets.GetFont("assets/MainFont"); // logo.text = "MULTIPLANES"; logo.X = GameMain.ScreenWidth / 2 - logo.Width / 2; logo.Y = 10 / GameMain.mainScale; time = 0; guiContainer.AddChild(logo); // Кнопка join joinButton = new TextField(); joinButton.font = Assets.GetFont("assets/MainFont"); joinButton.text = "Join game"; joinButton.ScaleX = joinButton.ScaleY = 0.5f; joinButton.X = GameMain.ScreenWidth / 2 - joinButton.Width / 2; joinButton.Y = GameMain.ScreenHeight / 2 + joinButton.Height; guiContainer.AddChild(joinButton); // Самолетик plane = new Bitmap(Assets.GetBitmapData("assets/plane_red")); plane.Y = (joinButton.Y + (logo.Y + logo.Height)) / 2 - plane.Height / 2; plane.X = GameMain.ScreenWidth / 2 - plane.Width / 2; guiContainer.AddChild(plane); // Кнопка host hostButton = new TextField(); hostButton.font = joinButton.font; hostButton.text = "Host game"; hostButton.ScaleX = hostButton.ScaleY = 0.5f; hostButton.X = GameMain.ScreenWidth / 2 - hostButton.Width / 2; hostButton.Y = joinButton.Y + joinButton.Height; guiContainer.AddChild(hostButton); joinButton.AddEventListener(Event.TOUCH_END, joinGameEvent); hostButton.AddEventListener(Event.TOUCH_END, hostGameEvent); }
public override void Load() { bgContainer = new Sprite(); bgLayers = new Sprite[3]; AddChild(bgContainer); for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); var bmp1 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); var bmp2 = new Bitmap(Assets.GetBitmapData("assets/background/1/" + (i + 1).ToString(), true)); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } // GUI guiContainer = new Sprite(); AddChild(guiContainer); NetPeerConfiguration config = new NetPeerConfiguration("multiplanes-network"); client = new NetClient(config); client.Start(); client.DiscoverLocalPeers(14242); client.DiscoverKnownPeer(GameClient.NET_ADRESS, GameClient.NET_PORT); nick = NickGenerator.GenerateNick(client.UniqueIdentifier); var screenNameLabel = new TextField(); screenNameLabel.font = Assets.GetFont("assets/MainFont"); screenNameLabel.text = "HOST GAME"; screenNameLabel.X = GameMain.ScreenWidth / 2 - screenNameLabel.Width / 2; screenNameLabel.Y = 10 / GameMain.mainScale; guiContainer.AddChild(screenNameLabel); var roomNameLabel = new TextField(); roomNameLabel.font = screenNameLabel.font; roomNameLabel.text = "Room name: " + nick; roomNameLabel.X = GameMain.ScreenWidth * 0.1f; roomNameLabel.Y = GameMain.ScreenHeight / 2 - roomNameLabel.Height / 2; roomNameLabel.ScaleX = roomNameLabel.ScaleY = 0.5f; guiContainer.AddChild(roomNameLabel); waitLabel = new TextField(); waitLabel.font = roomNameLabel.font; waitLabel.text = "Waiting for other player to connect. . ."; waitLabel.X = roomNameLabel.X; waitLabel.Y = roomNameLabel.Y + roomNameLabel.Height; waitLabel.ScaleX = waitLabel.ScaleY = 0.25f; guiContainer.AddChild(waitLabel); }
void LoadBackground(int levelNumber) { levelNumber += 1; if (levelNumber > 4) throw new IndexOutOfRangeException(); // Удаляем старый фон for (int i = 0; i < 3; ++i) { bgContainer.RemoveChild(bgLayers[i]); bgLayers[i] = null; } for (int i = 0; i < 3; ++i) { bgLayers[i] = new Sprite(); BitmapData bmpData = Assets.GetBitmapData("assets/background/" + levelNumber + "/"+ (i + 1).ToString(), true); var bmp1 = new Bitmap(bmpData); var bmp2 = new Bitmap(bmpData); bmp2.X = bmp1.Width; bgLayers[i].AddChild(bmp1); bgLayers[i].AddChild(bmp2); bgContainer.AddChild(bgLayers[i]); } }
public override void Load() { worldContainer = new Sprite(); AddChild(worldContainer); bullets = new List<Bullet>(); reloadTime = 0; // Фон bgLayers = new Sprite[3]; bgContainer = new Sprite(); worldContainer.AddChild(bgContainer); LoadBackground(levelNumber); // Игра gameContainer = new Sprite(); worldContainer.AddChild(gameContainer); localPlayer = new Player(localNick, true); remotePlayer = new Player(remoteNick, false); if (isHost) { localPlayer.X = localPlayer.Y = remotePlayer.Y = 10; remotePlayer.X = WORLD_WIDTH - GameMain.ScreenWidth / 2; remotePlayer.Rotation = 180; remotePlayer.ScaleY = -1; } else { remotePlayer.X = remotePlayer.Y = localPlayer.Y = 10; localPlayer.X = WORLD_WIDTH - GameMain.ScreenWidth / 2; localPlayer.Rotation = 180; localPlayer.ScaleY = -1; } gameContainer.AddChild(localPlayer); gameContainer.AddChild(remotePlayer); // Интерфейс guiContainer = new Sprite(); AddChild(guiContainer); #if __MOBILE__ // Кнопка тормоза decelerateButton = new Bitmap(Assets.GetBitmapData("assets/ui/down")); decelerateButton.Y = GameMain.ScreenHeight - decelerateButton.Height; guiContainer.AddChild(decelerateButton); decelerateButton.AddEventListener(Event.TOUCH_MOVE, onDecelerateBegin); decelerateButton.AddEventListener(Event.TOUCH_END, onDecelerateEnd); // Кнопка вправо rightButton = new Bitmap(Assets.GetBitmapData("assets/ui/right")); rightButton.X = GameMain.ScreenWidth - rightButton.Width; rightButton.Y = decelerateButton.Y; guiContainer.AddChild(rightButton); rightButton.AddEventListener(Event.TOUCH_MOVE, onRotateBegin); rightButton.AddEventListener(Event.TOUCH_END, onRotateEnd); // Кнопка вправо leftButton = new Bitmap(Assets.GetBitmapData("assets/ui/left")); leftButton.X = rightButton.X - leftButton.Width; leftButton.Y = rightButton.Y; guiContainer.AddChild(leftButton); leftButton.AddEventListener(Event.TOUCH_MOVE, onRotateBegin); leftButton.AddEventListener(Event.TOUCH_END, onRotateEnd); // Кнопка стрельбы fireButton = new Bitmap(Assets.GetBitmapData("assets/ui/fire")); fireButton.X = decelerateButton.X + decelerateButton.Width; fireButton.Y = decelerateButton.Y; guiContainer.AddChild(fireButton); fireButton.AddEventListener(Event.TOUCH_END, onFireBegin); leftButton.color = rightButton.color = decelerateButton.color = fireButton.color = new Color(Color.DarkGray, 20); #endif if (isHost) ChangeLevel(); resultLabel = new TextField(); resultLabel.font = Assets.GetFont("assets/MainFont"); resultLabel.visible = false; countLabel = new TextField(); countLabel.font = resultLabel.font; countLabel.visible = false; guiContainer.AddChild(resultLabel); guiContainer.AddChild(countLabel); }
public override void Load() { random = new Random(); background = new GameBackground(); AddChild(background); background.Y += GameMain.ScreenHeight * 0.2f; gameContainer = new Sprite(); AddChild(gameContainer); player = new Player(); player.X = 5 * Level.TILE_SIZE; player.Y = 5 * Level.TILE_SIZE; objects = new List<MovingObject>(); objects.Add(player); bullets = new List<Bullet>(); particleTexture = Assets.GetBitmapData("blood"); particles = new List<Particle>(); level = new Level(1); gameContainer.AddChild(level); gameInterface = new GameInterface(); #if __MOBILE__ AddChild(gameInterface); gameInterface.left.AddEventListener(Event.TOUCH_BEGIN, buttonTouchBegin); gameInterface.right.AddEventListener(Event.TOUCH_BEGIN, buttonTouchBegin); gameInterface.up.AddEventListener(Event.TOUCH_BEGIN, buttonTouchBegin); gameInterface.left.AddEventListener(Event.TOUCH_END, buttonTouchEnd); gameInterface.right.AddEventListener(Event.TOUCH_END, buttonTouchEnd); gameInterface.up.AddEventListener(Event.TOUCH_END, buttonTouchEnd); gameInterface.fire.AddEventListener(Event.TOUCH_BEGIN, buttonTouchBegin); #endif inputX = 0; inputY = 0; tutorText = new TextField(); tutorText.font = Assets.GetFont("MainFont"); tutorText.text = "JUMP!!!"; tutorText.X = (PHYS_BEGIN + 1) * Level.TILE_SIZE; tutorText.Y = 5 * Level.TILE_SIZE; gameContainer.AddChild(player); var zombie = new Zombie(player); gameContainer.AddChild(zombie); objects.Add(zombie); zombie.X = 5 * Level.TILE_SIZE; zombie.Y = 5 * Level.TILE_SIZE; zombie = new Zombie(player); gameContainer.AddChild(zombie); objects.Add(zombie); zombie.X = 10 * Level.TILE_SIZE; zombie.Y = 6 * Level.TILE_SIZE; zombie = new Zombie(player); gameContainer.AddChild(zombie); objects.Add(zombie); zombie.X = 11 * Level.TILE_SIZE; zombie.Y = 5 * Level.TILE_SIZE; var zombie2 = new Bug(player); gameContainer.AddChild(zombie2); objects.Add(zombie2); zombie2.X = 7 * Level.TILE_SIZE; zombie2.Y = 4 * Level.TILE_SIZE; zombie2 = new Bug(player); gameContainer.AddChild(zombie2); objects.Add(zombie2); zombie2.X = 15 * Level.TILE_SIZE; zombie2.Y = 9 * Level.TILE_SIZE; zombie = new Zombie(player); gameContainer.AddChild(zombie); objects.Add(zombie); zombie.X = 30 * Level.TILE_SIZE; zombie.Y = 5 * Level.TILE_SIZE; zombie = new Zombie(player); gameContainer.AddChild(zombie); objects.Add(zombie); zombie.X = 32 * Level.TILE_SIZE; zombie.Y = 6 * Level.TILE_SIZE; zombie = new Zombie(player); gameContainer.AddChild(zombie); objects.Add(zombie); zombie.X = 35 * Level.TILE_SIZE; zombie.Y = 5 * Level.TILE_SIZE; zombie2 = new Bug(player); gameContainer.AddChild(zombie2); objects.Add(zombie2); zombie2.X = 40 * Level.TILE_SIZE; zombie2.Y = 8 * Level.TILE_SIZE; zombie2 = new Bug(player); gameContainer.AddChild(zombie2); objects.Add(zombie2); zombie2.X = 55 * Level.TILE_SIZE; zombie2.Y = 9 * Level.TILE_SIZE; gameContainer.AddChild(tutorText); }