public override void Load() { var background = new MenuBackground(); AddChild(background); float ActualWidth = stage.StageWidth / GameMain.mainScale / 2f; float ActualHeight = stage.StageHeight / GameMain.mainScale / 2f; Levels = new Bitmap[CountLevels]; float widthBitmap = GiveCurrentData(); float heightBitmap = stage.StageHeight / 4; for (int k = 0; k < Levels.Length; k++) { Bitmap bmp = new Bitmap(Assets.GetBitmapData(String.Format("{0}", k + 1))); bmp.ScaleX = widthBitmap / bmp.Width / GameMain.mainScale; bmp.ScaleY = widthBitmap / bmp.Height / GameMain.mainScale; bmp.X = (leftContain + (widthBitmap + space) * k) / GameMain.mainScale; bmp.Y = 200 / GameMain.mainScale; AddChild(bmp); Levels[k] = bmp; bmp.AddEventListener(Event.TOUCH_END, levelButtonClick); } logoSelectLevel = new Bitmap(Assets.GetBitmapData("selectLevelLogo")); logoSelectLevel.ScaleX = logoSelectLevel.ScaleY = 1.25f; logoSelectLevel.X = stage.StageWidth / GameMain.mainScale / 2f - logoSelectLevel.Width / 2f; logoSelectLevel.Y = 5; AddChild(logoSelectLevel); buttonBack = new TextField(); buttonBack.text = "Back"; buttonBack.font = Assets.GetFont("MainFont"); buttonBack.ScaleX = buttonBack.ScaleY = 2f; buttonBack.X = logoSelectLevel.X + logoSelectLevel.Width / 2 - buttonBack.Width / 2; buttonBack.Y = Levels[0].Y + Levels[0].Height + 50f / GameMain.mainScale; AddChild(buttonBack); buttonBack.AddEventListener(Event.TOUCH_END, backToMenu); }
public override void Load() { worldContainer = new Sprite(); AddChild(worldContainer); bullets = new List<Bullet>(); reloadTime = 0; // Фон bgLayers = new Sprite[3]; bgContainer = new Sprite(); worldContainer.AddChild(bgContainer); LoadBackground(levelNumber); // Игра gameContainer = new Sprite(); worldContainer.AddChild(gameContainer); localPlayer = new Player(localNick, true); remotePlayer = new Player(remoteNick, false); if (isHost) { localPlayer.X = localPlayer.Y = remotePlayer.Y = 10; remotePlayer.X = WORLD_WIDTH - GameMain.ScreenWidth / 2; remotePlayer.Rotation = 180; remotePlayer.ScaleY = -1; } else { remotePlayer.X = remotePlayer.Y = localPlayer.Y = 10; localPlayer.X = WORLD_WIDTH - GameMain.ScreenWidth / 2; localPlayer.Rotation = 180; localPlayer.ScaleY = -1; } gameContainer.AddChild(localPlayer); gameContainer.AddChild(remotePlayer); // Интерфейс guiContainer = new Sprite(); AddChild(guiContainer); #if __MOBILE__ // Кнопка тормоза decelerateButton = new Bitmap(Assets.GetBitmapData("assets/ui/down")); decelerateButton.Y = GameMain.ScreenHeight - decelerateButton.Height; guiContainer.AddChild(decelerateButton); decelerateButton.AddEventListener(Event.TOUCH_MOVE, onDecelerateBegin); decelerateButton.AddEventListener(Event.TOUCH_END, onDecelerateEnd); // Кнопка вправо rightButton = new Bitmap(Assets.GetBitmapData("assets/ui/right")); rightButton.X = GameMain.ScreenWidth - rightButton.Width; rightButton.Y = decelerateButton.Y; guiContainer.AddChild(rightButton); rightButton.AddEventListener(Event.TOUCH_MOVE, onRotateBegin); rightButton.AddEventListener(Event.TOUCH_END, onRotateEnd); // Кнопка вправо leftButton = new Bitmap(Assets.GetBitmapData("assets/ui/left")); leftButton.X = rightButton.X - leftButton.Width; leftButton.Y = rightButton.Y; guiContainer.AddChild(leftButton); leftButton.AddEventListener(Event.TOUCH_MOVE, onRotateBegin); leftButton.AddEventListener(Event.TOUCH_END, onRotateEnd); // Кнопка стрельбы fireButton = new Bitmap(Assets.GetBitmapData("assets/ui/fire")); fireButton.X = decelerateButton.X + decelerateButton.Width; fireButton.Y = decelerateButton.Y; guiContainer.AddChild(fireButton); fireButton.AddEventListener(Event.TOUCH_END, onFireBegin); leftButton.color = rightButton.color = decelerateButton.color = fireButton.color = new Color(Color.DarkGray, 20); #endif if (isHost) ChangeLevel(); resultLabel = new TextField(); resultLabel.font = Assets.GetFont("assets/MainFont"); resultLabel.visible = false; countLabel = new TextField(); countLabel.font = resultLabel.font; countLabel.visible = false; guiContainer.AddChild(resultLabel); guiContainer.AddChild(countLabel); }