protected override void OnContextSet(EventArgs e) { base.OnContextSet(e); Console.WriteLine("OpenGL version: {0} GLSL version: {1}", GL.GetString(StringName.Version), GL.GetString(StringName.ShadingLanguageVersion)); cube.Initialize(); cube.LoadTexture(LoadBitmapData); }
protected override void OnContextSet(EventArgs e) { base.OnContextSet(e); cube.Initialize(); cube.LoadTexture(LoadBitmapData); }