OnLeaveNestedBreakState() protected method

protected OnLeaveNestedBreakState ( Thread thread ) : void
thread Thread
return void
示例#1
0
            public InterpreterEventSink(Interpreter interpreter, Debugger debugger)
            {
                this.interpreter = interpreter;

                debugger.TargetExitedEvent         += target_exited;
                debugger.ThreadCreatedEvent        += thread_created;
                debugger.ManagedThreadCreatedEvent += managed_thread_created;
                debugger.ThreadExitedEvent         += thread_exited;
                debugger.MainProcessCreatedEvent   += main_process_created;
                debugger.ProcessReachedMainEvent   += process_reached_main;
                debugger.ProcessCreatedEvent       += process_created;
                debugger.ProcessExitedEvent        += process_exited;
                debugger.ProcessExecdEvent         += process_execd;
                debugger.TargetEvent += target_event;
                debugger.EnterNestedBreakStateEvent +=
                    delegate(Debugger unused, Thread thread) {
                    interpreter.OnEnterNestedBreakState(thread);
                };
                debugger.LeaveNestedBreakStateEvent +=
                    delegate(Debugger unused, Thread thread) {
                    interpreter.OnLeaveNestedBreakState(thread);
                };
            }
示例#2
0
            public InterpreterEventSink(Interpreter interpreter, Debugger debugger)
            {
                this.interpreter = interpreter;

                debugger.TargetExitedEvent += target_exited;
                debugger.ThreadCreatedEvent += thread_created;
                debugger.ManagedThreadCreatedEvent += managed_thread_created;
                debugger.ThreadExitedEvent += thread_exited;
                debugger.MainProcessCreatedEvent += main_process_created;
                debugger.ProcessReachedMainEvent += process_reached_main;
                debugger.ProcessCreatedEvent += process_created;
                debugger.ProcessExitedEvent += process_exited;
                debugger.ProcessExecdEvent += process_execd;
                debugger.TargetEvent += target_event;
                debugger.EnterNestedBreakStateEvent +=
                    delegate (Debugger unused, Thread thread) {
                        interpreter.OnEnterNestedBreakState (thread);
                    };
                debugger.LeaveNestedBreakStateEvent +=
                    delegate (Debugger unused, Thread thread) {
                        interpreter.OnLeaveNestedBreakState (thread);
                    };
            }