// <remarks> // This function is used to resolve the hierarchy tree. // It processes interfaces, structs and classes in that order. // // It creates the TypeBuilder's as it processes the user defined // types. // </remarks> static public void ResolveTree() { root.Resolve(); // // Interfaces are processed next, as classes and // structs might inherit from an object or implement // a set of interfaces, we need to be able to tell // them appart by just using the TypeManager. // foreach (TypeContainer tc in root.Types) { tc.CreateType(); } foreach (TypeContainer tc in root.Types) { tc.DefineType(); } if (root.Delegates != null) { foreach (Delegate d in root.Delegates) { d.DefineType(); } } }