private void UpdateIsPlayingMonitor(bool componentIsActive) { if (showIsPlaying && componentIsActive) { if (monitor_isPlaying == null) { monitor_isPlaying = new Monitor("Is playing"); monitor_isPlaying.GameObject = gameObject; monitor_isPlaying.Mode = ValueAxisMode.Fixed; monitor_isPlaying.Min = 0f; monitor_isPlaying.Max = 1f; } if (monitorInput_isPlaying == null) { monitorInput_isPlaying = new MonitorInput(monitor_isPlaying, "isPlaying", Colors.red); } } else { if (monitor_isPlaying != null) { monitor_isPlaying.Close(); monitor_isPlaying = null; } if (monitorInput_isPlaying != null) { monitorInput_isPlaying.Close(); monitorInput_isPlaying = null; } } }
private void UpdateVolumeMonitor(bool componentIsActive) { if (showVolume && componentIsActive) { if (monitor_volume == null) { monitor_volume = new Monitor("Volume"); monitor_volume.GameObject = gameObject; monitor_volume.Mode = ValueAxisMode.Fixed; monitor_volume.Min = 0f; monitor_volume.Max = 1f; } if (monitorInput_volume == null) { monitorInput_volume = new MonitorInput(monitor_volume, "volume", Colors.red); } } else { if (monitor_volume != null) { monitor_volume.Close(); monitor_volume = null; } if (monitorInput_volume != null) { monitorInput_volume.Close(); monitorInput_volume = null; } } }
private void UpdatePitchMonitor(bool componentIsActive) { if (showPitch && componentIsActive) { if (monitor_pitch == null) { monitor_pitch = new Monitor("Pitch"); monitor_pitch.GameObject = gameObject; } monitor_pitch.Mode = pitchMode; monitor_pitch.Min = pitchMin; monitor_pitch.Max = pitchMax; if (monitorInput_pitch == null) { monitorInput_pitch = new MonitorInput(monitor_pitch, "pitch", Colors.green); } } else { if (monitor_pitch != null) { monitor_pitch.Close(); monitor_pitch = null; } if (monitorInput_pitch != null) { monitorInput_pitch.Close(); monitorInput_pitch = null; } } }
private void UpdateVelocityMonitor(bool componentIsActive) { // velocity if (showVelocity && componentIsActive) { if (monitor_velocity == null) { monitor_velocity = new Monitor("Velocity"); monitor_velocity.GameObject = gameObject; } monitor_velocity.Mode = velocityMode; monitor_velocity.Min = velocityMin; monitor_velocity.Max = velocityMax; } else { if (monitor_velocity != null) { monitor_velocity.Close(); monitor_velocity = null; } } // velocity x if (showVelocity && showVelocity_x && componentIsActive) { if (monitorInput_velocity_x == null) { monitorInput_velocity_x = new MonitorInput(monitor_velocity, "x", Colors.red); } } else { if (monitorInput_velocity_x != null) { monitorInput_velocity_x.Close(); monitorInput_velocity_x = null; } } // velocity y if (showVelocity && showVelocity_y && componentIsActive) { if (monitorInput_velocity_y == null) { monitorInput_velocity_y = new MonitorInput(monitor_velocity, "y", Colors.green); } } else { if (monitorInput_velocity_y != null) { monitorInput_velocity_y.Close(); monitorInput_velocity_y = null; } } }
private void UpdatePositionMonitor(bool componentIsActive) { // position if (showPosition && componentIsActive) { if (monitor_position == null) { monitor_position = new Monitor("Position"); monitor_position.GameObject = gameObject; } monitor_position.Mode = positionMode; monitor_position.Min = positionMin; monitor_position.Max = positionMax; } else { if (monitor_position != null) { monitor_position.Close(); monitor_position = null; } } // position x if (showPosition && showPosition_x && componentIsActive) { if (monitorInput_position_x == null) { monitorInput_position_x = new MonitorInput(monitor_position, "x", Colors.red); } } else { if (monitorInput_position_x != null) { monitorInput_position_x.Close(); monitorInput_position_x = null; } } // position y if (showPosition && showPosition_y && componentIsActive) { if (monitorInput_position_y == null) { monitorInput_position_y = new MonitorInput(monitor_position, "y", Colors.green); } } else { if (monitorInput_position_y != null) { monitorInput_position_y.Close(); monitorInput_position_y = null; } } }
private void UpdateAngularVelocityMonitor(bool componentIsActive) { // angularVelocity if (showAngularVelocity && componentIsActive) { if (monitor_angularVelocity == null) { monitor_angularVelocity = new Monitor("Angular Velocity"); monitor_angularVelocity.GameObject = gameObject; } monitor_angularVelocity.Mode = angularVelocityMode; monitor_angularVelocity.Min = angularVelocityMin; monitor_angularVelocity.Max = angularVelocityMax; } else { if (monitor_angularVelocity != null) { monitor_angularVelocity.Close(); monitor_angularVelocity = null; } } // angularVelocity x if (showAngularVelocity && componentIsActive) { if (monitorInput_angularVelocity == null) { monitorInput_angularVelocity = new MonitorInput(monitor_angularVelocity, "angular velocity", Colors.red); } } else { if (monitorInput_angularVelocity != null) { monitorInput_angularVelocity.Close(); monitorInput_angularVelocity = null; } } }
private void UpdateRotationMonitor(bool componentIsActive) { // rotation if (showRotation && componentIsActive) { if (monitor_rotation == null) { monitor_rotation = new Monitor("Rotation"); monitor_rotation.GameObject = gameObject; } monitor_rotation.Mode = rotationMode; monitor_rotation.Min = rotationMin; monitor_rotation.Max = rotationMax; } else { if (monitor_rotation != null) { monitor_rotation.Close(); monitor_rotation = null; } } // rotation if (showRotation) { if (monitorInput_rotation == null) { monitorInput_rotation = new MonitorInput(monitor_rotation, "angle", Colors.red); } } else { if (monitorInput_rotation != null) { monitorInput_rotation.Close(); monitorInput_rotation = null; } } }
private void UpdatePositionMonitor(bool componentIsActive) { // position if (showPosition && componentIsActive) { if (monitor_position == null) { monitor_position = new Monitor(""); monitor_position.GameObject = gameObject; } monitor_position.Name = "Position (" + (positionSpace == Space.World ? "world" : "local") + ")"; monitor_position.Mode = positionMode; monitor_position.Min = positionMin; monitor_position.Max = positionMax; } else { if (monitor_position != null) { monitor_position.Close(); monitor_position = null; } } // position x if (showPosition && showPosition_x && componentIsActive) { if (monitorInput_position_x == null) { monitorInput_position_x = new MonitorInput(monitor_position, "x", Colors.red); } } else { if (monitorInput_position_x != null) { monitorInput_position_x.Close(); monitorInput_position_x = null; } } // position y if (showPosition && showPosition_y && componentIsActive) { if (monitorInput_position_y == null) { monitorInput_position_y = new MonitorInput(monitor_position, "y", Colors.green); } } else { if (monitorInput_position_y != null) { monitorInput_position_y.Close(); monitorInput_position_y = null; } } // position z if (showPosition && showPosition_z && componentIsActive) { if (monitorInput_position_z == null) { monitorInput_position_z = new MonitorInput(monitor_position, "z", Colors.blue); } } else { if (monitorInput_position_z != null) { monitorInput_position_z.Close(); monitorInput_position_z = null; } } }
private void UpdateScaleMonitor(bool componentIsActive) { // scale if (showScale && componentIsActive) { if (monitor_scale == null) { monitor_scale = new Monitor(""); monitor_scale.GameObject = gameObject; } monitor_scale.Name = "Scale (" + (scaleSpace == ScaleSpace.Local ? "local" : "lossy") + ")"; monitor_scale.Mode = scaleMode; monitor_scale.Min = scaleMin; monitor_scale.Max = scaleMax; } else { if (monitor_scale != null) { monitor_scale.Close(); monitor_scale = null; } } // scale x if (showScale && showScale_x && componentIsActive) { if (monitorInput_scale_x == null) { monitorInput_scale_x = new MonitorInput(monitor_scale, "x", Colors.red); } } else { if (monitorInput_scale_x != null) { monitorInput_scale_x.Close(); monitorInput_scale_x = null; } } // scale y if (showScale && showScale_y && componentIsActive) { if (monitorInput_scale_y == null) { monitorInput_scale_y = new MonitorInput(monitor_scale, "y", Colors.green); } } else { if (monitorInput_scale_y != null) { monitorInput_scale_y.Close(); monitorInput_scale_y = null; } } // scale z if (showScale && showScale_z && componentIsActive) { if (monitorInput_scale_z == null) { monitorInput_scale_z = new MonitorInput(monitor_scale, "z", Colors.blue); } } else { if (monitorInput_scale_z != null) { monitorInput_scale_z.Close(); monitorInput_scale_z = null; } } }
private void UpdateAngularVelocityMonitor(bool componentIsActive) { // angularVelocity if (showAngularVelocity && componentIsActive) { if (monitor_angularVelocity == null) { monitor_angularVelocity = new Monitor("Angular Velocity"); monitor_angularVelocity.GameObject = gameObject; } monitor_angularVelocity.Mode = angularVelocityMode; monitor_angularVelocity.Min = angularVelocityMin; monitor_angularVelocity.Max = angularVelocityMax; } else { if (monitor_angularVelocity != null) { monitor_angularVelocity.Close(); monitor_angularVelocity = null; } } // angularVelocity x if (showAngularVelocity && showAngularVelocity_x && componentIsActive) { if (monitorInput_angularVelocity_x == null) { monitorInput_angularVelocity_x = new MonitorInput(monitor_angularVelocity, "x", Colors.red); } } else { if (monitorInput_angularVelocity_x != null) { monitorInput_angularVelocity_x.Close(); monitorInput_angularVelocity_x = null; } } // angularVelocity y if (showAngularVelocity && showAngularVelocity_y && componentIsActive) { if (monitorInput_angularVelocity_y == null) { monitorInput_angularVelocity_y = new MonitorInput(monitor_angularVelocity, "y", Colors.green); } } else { if (monitorInput_angularVelocity_y != null) { monitorInput_angularVelocity_y.Close(); monitorInput_angularVelocity_y = null; } } // angularVelocity z if (showAngularVelocity && showAngularVelocity_z && componentIsActive) { if (monitorInput_angularVelocity_z == null) { monitorInput_angularVelocity_z = new MonitorInput(monitor_angularVelocity, "z", Colors.blue); } } else { if (monitorInput_angularVelocity_z != null) { monitorInput_angularVelocity_z.Close(); monitorInput_angularVelocity_z = null; } } }
private void UpdateRotationMonitor(bool componentIsActive) { // rotation if (showRotation && componentIsActive) { if (monitor_rotation == null) { monitor_rotation = new Monitor("Rotation"); monitor_rotation.GameObject = gameObject; } monitor_rotation.Mode = rotationMode; monitor_rotation.Min = rotationMin; monitor_rotation.Max = rotationMax; } else { if (monitor_rotation != null) { monitor_rotation.Close(); monitor_rotation = null; } } // rotation x if (showRotation && showRotation_x && componentIsActive) { if (monitorInput_rotation_x == null) { monitorInput_rotation_x = new MonitorInput(monitor_rotation, "x", Colors.red); } } else { if (monitorInput_rotation_x != null) { monitorInput_rotation_x.Close(); monitorInput_rotation_x = null; } } // rotation y if (showRotation && showRotation_y && componentIsActive) { if (monitorInput_rotation_y == null) { monitorInput_rotation_y = new MonitorInput(monitor_rotation, "y", Colors.green); } } else { if (monitorInput_rotation_y != null) { monitorInput_rotation_y.Close(); monitorInput_rotation_y = null; } } // rotation z if (showRotation && showRotation_z && componentIsActive) { if (monitorInput_rotation_z == null) { monitorInput_rotation_z = new MonitorInput(monitor_rotation, "z", Colors.blue); } } else { if (monitorInput_rotation_z != null) { monitorInput_rotation_z.Close(); monitorInput_rotation_z = null; } } }