public void Description_should_return_default_when_disposed() { _subject.Dispose(); var description = _subject.Description; description.EndPoint.Should().Be(_endPoint); description.Type.Should().Be(ServerType.Unknown); description.State.Should().Be(ServerState.Disconnected); }
public void Description_should_return_default_when_disposed() { _subject.Dispose(); var description = _subject.Description; description.EndPoint.Should().Be(_endPoint); description.Type.Should().Be(ServerType.Unknown); description.State.Should().Be(ServerState.Disconnected); _capturedEvents.Next().Should().BeOfType <ServerClosingEvent>(); _capturedEvents.Next().Should().BeOfType <ServerClosedEvent>(); _capturedEvents.Any().Should().BeFalse(); }