/// <summary> /// Writes a BSON JavaScript to the writer. /// </summary> /// <param name="code">The JavaScript code.</param> public override void WriteJavaScript(string code) { if (Disposed) { throw new ObjectDisposedException("BsonBinaryWriter"); } if (State != BsonWriterState.Value) { ThrowInvalidState("WriteJavaScript", BsonWriterState.Value); } _buffer.WriteByte((byte)BsonType.JavaScript); WriteNameHelper(); _buffer.WriteString(code); State = GetNextState(); }
/// <summary> /// Writes a BSON JavaScript to the writer. /// </summary> /// <param name="code">The JavaScript code.</param> public override void WriteJavaScript( string code ) { if (disposed) { throw new ObjectDisposedException("BsonBinaryWriter"); } if (state != BsonWriterState.Value) { var message = string.Format("WriteJavaScript cannot be called when State is: {0}", state); throw new InvalidOperationException(message); } buffer.WriteByte((byte)BsonType.JavaScript); WriteNameHelper(); buffer.WriteString(code); state = GetNextState(); }