private void detach_Agents(Agent entity)
		{
			this.SendPropertyChanging();
			entity.AgentState = null;
		}
		private void attach_Agents(Agent entity)
		{
			this.SendPropertyChanging();
			entity.AgentState = this;
		}
 partial void UpdateAgent(Agent instance);
 partial void DeleteAgent(Agent instance);
 partial void InsertAgent(Agent instance);