public static void AF_(this PlayerHistory ph, Af afObject) { foreach (var action in ph.HandActions) { switch (action.HandActionType) { case HandActionType.CALL: case HandActionType.ALL_IN_CALL: afObject.CallCount++; break; case HandActionType.ALL_IN_RAISE: case HandActionType.BET: case HandActionType.ALL_IN_BET: case HandActionType.RAISE: afObject.BetRaiseCount++; break; } } }