public void un_mortgage_property(Player player) { string sprompt = string.Format("Please select a property to un-mortgage:", this.playerPrompt(player)); // getPropertiesOwnedAndMortgaged() had to be created to allow us to get a list of all mortgaged properties //owned by the current player Property selected_property = this.displayPropertyChooser(player.getPropertiesOwnedAndMortgaged(), sprompt); //check that the player has mortgaged properties if (player.getPropertiesOwnedAndMortgaged().Count == 0) { Console.WriteLine("You have not mortgaged any properties ", playerPrompt(player)); } selected_property.unMortgageProperty(); }