public void EnableWarningFieldActor(float warningRadius, float escapeRadius) { MonsterAIPlugin plugin = base.GetPlugin <MonsterAIPlugin>(); if (plugin != null) { plugin.InitWarningField(warningRadius, escapeRadius); } }
public override void OnAwake() { this._monster = base.GetComponent <BaseMonoMonster>(); this._monsterAIPlugin = Singleton <EventManager> .Instance.GetActor <MonsterActor>(this._monster.GetRuntimeID()).GetPlugin <MonsterAIPlugin>(); }