private void Awake() { UnityEngine.Object.DontDestroyOnLoad(this); GraphicsUtils.WarmupAllShaders(); if (this.GoToGameEntry) { SceneManager.LoadScene("GameEntry"); } }
private void Awake() { UnityEngine.Object.DontDestroyOnLoad(this); GraphicsUtils.WarmupAllShaders(); if (this.GoToGameEntry) { SceneManager.LoadScene("GameEntry"); } }