示例#1
0
            public Body(HelixViewport3D viewport, MotionBodyData.Body bodyData)
            {
                this.viewport = viewport;
                this.bodyData = bodyData;

                CreateJoints();
                CreateBones(bodyData);
            }
示例#2
0
        public static MotionFrameData CreateData(BodyFrameData bodyFrame, MotionBodyData bodyDefs)
        {
            return new MotionFrameData()
            {
                RelativeTime = bodyFrame.RelativeTime,
                Bodies = bodyFrame.Bodies
                            .Where(b => b.IsTracked)
                            .Select(b =>
                            {
                                var bodyDef = Array.Find(bodyDefs.Bodies, bd => bd.TrackingId == b.TrackingId);

                                return CreateBodyData(b, bodyDef);
                            }).ToArray(),
            };
        }
示例#3
0
        public static Body CreateBodyData(BodyFrameData.Body input, MotionBodyData.Body bodyDef)
        {
            var body = new Body()
            {
                TrackingId = input.TrackingId,
                Position = input.Joints[Schemas.RecorderMessages.JointType.SpineBase].Position3D,
                Rotation = input.Joints[Schemas.RecorderMessages.JointType.SpineBase].Rotation,
                Bones = new Bone[BoneDef.BoneCount],
            };

            foreach (var boneDef in BoneDef.BonesByHierarchy)
            {
                body.Bones[(int)boneDef.Type] = CreateBoneData(body, boneDef, input, bodyDef);
            }

            return body;
        }
示例#4
0
        private static Bone CreateBoneData(Body body, BoneDef boneDef, BodyFrameData.Body input, MotionBodyData.Body bodyDef)
        {
            var bone = new Bone(body, boneDef.Type);

            // Head position
            if (boneDef.ParentType == BoneType.Root)
            {
                bone.HeadPosition = input.Joints[boneDef.HeadJointType].Position3D;
            }
            else
            {
                bone.HeadPosition = body.FindBone(boneDef.ParentType).TailPosition;
            }

            // Tail position
            var boneLength = bodyDef.FindBone(boneDef.Type).Length;
            var rawHeadPosition = input.Joints[boneDef.HeadJointType].Position3D;
            var rawTailPosition = input.Joints[boneDef.TailJointType].Position3D;
            var direction = rawTailPosition - rawHeadPosition;
            direction.Normalize();

            bone.TailPosition = bone.HeadPosition + direction * boneLength;

            // Rotation
            if (boneDef.IsEnd)
            {
                var upward = new Vector3D(0, 1, 0);
                bone.Rotation = QuaternionHelper.LookRotation(rawTailPosition - rawHeadPosition, upward);
            }
            else
            {
                bone.Rotation = input.Joints[boneDef.TailJointType].Rotation;
            }

            return bone;
        }
示例#5
0
        private void WriteBone(MotionBodyData.Body body, BoneDef boneDef, int indent)
        {
            var bone = body.FindBone(boneDef.Type);
            var indentString = CreateIndent(indent);

            var offset = boneDef.ParentType == BoneType.Root
                    ? new Vector3D(0, 0, 0)
                    : BoneDef.Find(boneDef.ParentType).TPoseDirection3D * body.FindBone(boneDef.ParentType).Length;

            var jointStartString = string.Format(JOINT_START
                , boneDef.TailJointType
                , offset.X
                , offset.Y
                , offset.Z
                , indentString);
            writer.WriteLine(jointStartString);

            if (boneDef.IsEnd)
            {
                offset = boneDef.TPoseDirection3D * body.FindBone(boneDef.Type).Length;
                var endString = string.Format(END
                    , offset.X
                    , offset.Y
                    , offset.Z
                    , CreateIndent(indent + 1));
                writer.WriteLine(endString);
            }
            else
            {
                foreach (var childBoneDef in BoneDef.FindChildren(boneDef.Type))
                {
                    WriteBone(body, childBoneDef, indent + 1);
                }
            }

            writer.WriteLine(string.Format(JOINT_END, indentString));
        }
示例#6
0
            private void CreateBones(MotionBodyData.Body data)
            {
                foreach (var bone in data.Bones)
                {
                    var model = new ModelVisual3D() { Content = BoneModel };

                    viewport.Children.Add(model);
                    bones.Add(bone.Type, model);
                }
            }