//----------------------------------------------------------------------- //typedef std::vector<PathCoordinate> PathIntersection; public static void _extrudeIntersectionImpl(ref TriangleBuffer buffer, std_vector <MultiPath.PathCoordinate> intersection, MultiPath multiPath, Shape shape, Track shapeTextureTrack) { Vector3 intersectionLocation = multiPath.getPath((int)intersection[0].pathIndex).getPoint((int)intersection[0].pointIndex); Quaternion firstOrientation = Utils._computeQuaternion(multiPath.getPath((int)intersection[0].pathIndex).getDirectionBefore((int)intersection[0].pointIndex)); Vector3 refX = firstOrientation * Vector3.UNIT_X; Vector3 refZ = firstOrientation * Vector3.UNIT_Z; std_vector <Vector2> v2s = new std_vector <Vector2>(); std_vector <MultiPath.PathCoordinate> coords = new std_vector <MultiPath.PathCoordinate>(); std_vector <float> direction = new std_vector <float>(); for (int i = 0; i < intersection.size(); ++i) { Path path = multiPath.getPath((int)intersection[i].pathIndex); int pointIndex = (int)intersection[i].pointIndex; if (pointIndex > 0 || path.isClosed()) { Vector3 vb = path.getDirectionBefore(pointIndex); Vector2 vb2 = new Vector2(vb.DotProduct(refX), vb.DotProduct(refZ)); v2s.push_back(vb2); coords.push_back(intersection[i]); direction.push_back(1); } if (pointIndex < path.getSegCount() || path.isClosed()) { Vector3 va = -path.getDirectionAfter(pointIndex); Vector2 va2 = new Vector2(va.DotProduct(refX), va.DotProduct(refZ)); v2s.push_back(va2); coords.push_back(intersection[i]); direction.push_back(-1); } } std_map <Radian, int> angles = new std_map <Radian, int>(); for (int i = 1; i < v2s.Count; ++i) { //angles[Utils.angleTo(v2s[0], v2s[i])] = i; angles.insert(Utils.angleTo(v2s[0], v2s[i]), i); } std_vector <int> orderedIndices = new std_vector <int>(); orderedIndices.push_back(0); //for (std_map<Radian, int>.Enumerator it = angles.begin(); it != angles.end(); ++it) foreach (var it in angles) { orderedIndices.push_back(it.Value); } for (int i = 0; i < orderedIndices.size(); ++i) { int idx = orderedIndices[i]; int idxBefore = orderedIndices[Utils.modulo(i - 1, orderedIndices.Count)]; int idxAfter = orderedIndices[Utils.modulo(i + 1, orderedIndices.Count)]; Radian angleBefore = (Utils.angleBetween(v2s[idx], v2s[idxBefore]) - (Radian)Math.PI) / 2; Radian angleAfter = ((Radian)Math.PI - Utils.angleBetween(v2s[idx], v2s[idxAfter])) / 2; int pointIndex = (int)((int)coords[idx].pointIndex - direction[idx]); Path path = multiPath.getPath((int)coords[idx].pathIndex); Quaternion qStd = Utils._computeQuaternion(path.getAvgDirection(pointIndex) * direction[idx]); float lineicPos = 0f; float uTexCoord = path.getLengthAtPoint(pointIndex) / path.getTotalLength(); // Shape making the joint with "standard extrusion" _extrudeShape(ref buffer, shape, path.getPoint(pointIndex), qStd, qStd, 1.0f, 1.0f, 1.0f, shape.getTotalLength(), uTexCoord, true, shapeTextureTrack); // Modified shape at the intersection Quaternion q = new Quaternion(); if (direction[idx] > 0f) { q = Utils._computeQuaternion(path.getDirectionBefore((int)coords[idx].pointIndex)); } else { q = Utils._computeQuaternion(-path.getDirectionAfter((int)coords[idx].pointIndex)); } Quaternion qLeft = q * new Quaternion(angleBefore, Vector3.UNIT_Y); Quaternion qRight = q * new Quaternion(angleAfter, Vector3.UNIT_Y); float scaleLeft = 1.0f / Math.Abs(Math.Cos(angleBefore)); float scaleRight = 1.0f / Math.Abs(Math.Cos(angleAfter)); uTexCoord = path.getLengthAtPoint((int)coords[idx].pointIndex) / path.getTotalLength(); _extrudeShape(ref buffer, shape, path.getPoint((int)coords[idx].pointIndex), qLeft, qRight, 1.0f, scaleLeft, scaleRight, shape.getTotalLength(), uTexCoord, false, shapeTextureTrack); } }
//----------------------------------------------------------------------- public static void _extrudeBodyImpl(ref TriangleBuffer buffer, Shape shapeToExtrude, Path pathToExtrude, int pathBeginIndex, int pathEndIndex, Track shapeTextureTrack, Track rotationTrack, Track scaleTrack, Track pathTextureTrack) { if (pathToExtrude == null || shapeToExtrude == null) { OGRE_EXCEPT("Ogre::Exception::ERR_INVALID_STATE", "Shape and Path must not be null!", "Procedural::Extruder::_extrudeBodyImpl(Procedural::TriangleBuffer&, const Procedural::Shape*)"); } ; uint numSegPath = (uint)(pathEndIndex - pathBeginIndex); uint numSegShape = (uint)shapeToExtrude.getSegCount(); if (numSegPath == 0 || numSegShape == 0) { OGRE_EXCEPT("Ogre::Exception::ERR_INVALID_STATE", "Shape and path must contain at least two points", "Procedural::Extruder::_extrudeBodyImpl(Procedural::TriangleBuffer&, const Procedural::Shape*)"); } ; float totalPathLength = pathToExtrude.getTotalLength(); float totalShapeLength = shapeToExtrude.getTotalLength(); // Merge shape and path with tracks float lineicPos = pathToExtrude.getLengthAtPoint(pathBeginIndex); Path path = pathToExtrude; numSegPath = (uint)(pathEndIndex - pathBeginIndex); numSegShape = (uint)shapeToExtrude.getSegCount(); // Estimate vertex and index count buffer.rebaseOffset(); buffer.estimateIndexCount(numSegShape * numSegPath * 6); buffer.estimateVertexCount((numSegShape + 1) * (numSegPath + 1)); Vector3 oldup = new Vector3(); for (int i = pathBeginIndex; i <= pathEndIndex; ++i) { Vector3 v0 = path.getPoint(i); Vector3 direction = path.getAvgDirection(i); Quaternion q = Utils._computeQuaternion(direction); Radian angle = Utils.angleBetween((q * Vector3.UNIT_Y), (oldup)); if (i > pathBeginIndex && angle > (Radian)Math.HALF_PI / 2.0f) { q = Utils._computeQuaternion(direction, oldup); } oldup = q * Vector3.UNIT_Y; float scale = 1.0f; if (i > pathBeginIndex) { lineicPos += (v0 - path.getPoint(i - 1)).Length; } // Get the values of angle and scale if (rotationTrack != null) { float angle_2 = 0f; angle_2 = rotationTrack.getValue(lineicPos, lineicPos / totalPathLength, (uint)i); q = q * new Quaternion((Radian)angle_2, Vector3.UNIT_Z); } if (scaleTrack != null) { scale = scaleTrack.getValue(lineicPos, lineicPos / totalPathLength, (uint)i); } float uTexCoord = 0f; if (pathTextureTrack != null) { uTexCoord = pathTextureTrack.getValue(lineicPos, lineicPos / totalPathLength, (uint)i); } else { uTexCoord = lineicPos / totalPathLength; } _extrudeShape(ref buffer, shapeToExtrude, v0, q, q, scale, 1.0f, 1.0f, totalShapeLength, uTexCoord, i < pathEndIndex, shapeTextureTrack); } }