示例#1
0
        /**
         * Returns true if this extent intersects the minimum bounding rectangle
         * that encompasses a set of points.
         * @param input
         *      Points to test against extent.
         */
        public bool intersectsExtent(GeoPointList input)
        {
            GeoExtent input_extent = new GeoExtent();

            input_extent.expandToInclude(input);
            return(intersects(input_extent));
        }
示例#2
0
 /**
  * Modifies this extent to include a set of points.
  * @param points
  *      Points to include.
  */
 public void expandToInclude(GeoPointList input)
 {
     foreach (GeoPoint i in input)
     {
         expandToInclude(i);
     }
 }
示例#3
0
        /**
         * Adds a new part to the shape, preallocating space for the points,
         * and returns a reference to it.
         * @param num_points
         *      The number of points to preallocate in the part.
         */
        public GeoPointList addPart(int num_points)
        {
            extent_cache = GeoExtent.invalid();
            GeoPointList list = new GeoPointList(num_points);

            parts.Add(list);
            return(list);
        }
示例#4
0
 /**
  * Returns if an entire set of points falls within this extent.
  * @param input
  *      Set of points to test.
  */
 public bool contains(GeoPointList input)
 {
     for (int i = 0; i < input.Count; i++)
     {
         if (!contains(input[i]))
         {
             return(false);
         }
     }
     return(true);
 }
示例#5
0
        static void bufferPolygons(GeoShape shape, double b, out GeoPartList output)
        {
            foreach (GeoPointList i in shape.getParts())
            {
                GeoPointList part = i;
                if (part.Count < 3)
                {
                    continue;
                }

                GeoPointList new_part;

                // first build the buffered line segments:
                SegmentList segments;
                foreach (GeoPoint j in part)
                {
                    Vector3D p0 = j;
                    Vector3D p1 = (j + 1) != part.end() ? *(j + 1) : *part.begin();

                    Vector3D d = p1 - p0;
                    d.Normalize();

                    Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.z());
                    Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.z());
                    segments.Add(new Segment(b0, b1));
                }

                // then intersect each pair of segments to find the new verts:
                foreach (Segment k in segments)
                {
                    Segment s0 = k;
                    Segment s1 = (k + 1) != segments.end() ? *(k + 1) : *segments.begin();

                    Vector3D isect;
                    if (getLineIntersection(s0, s1, isect))
                    {
                        GeoPoint r = new GeoPoint(isect, part[0].getSRS());
                        r.setDim(part[0].getDim());
                        new_part.Add(r);
                    }
                }

                if (new_part.Count > 2)
                {
                    output.Add(new_part);
                }
            }
        }
示例#6
0
 /**
  * Visits each point in the shape with a user-provided visitor.
  */
 public bool accept(GeoPointVisitor visitor)
 {
     extent_cache = GeoExtent.invalid();
     for (int pi = 0; pi < getPartCount(); pi++)
     {
         GeoPointList part = getPart(pi);
         for (int vi = 0; vi < part.Count; vi++)
         {
             if (!visitor.visitPoint(part[vi]))
             {
                 return(false);
             }
         }
     }
     return(true);
 }
示例#7
0
 public bool intersects(GeoExtent ex)
 {
     if (ex.isInfinite())
     {
         return(true);
     }
     if (ex.isPoint())
     {
         GeoPoint     point   = ex.sw;
         bool         result  = false;
         GeoPointList polygon = this;
         for (int i = 0, j = polygon.Count - 1; i < polygon.Count; j = i++)
         {
             if ((((polygon[i].Y <= point.Y) && (point.Y < polygon[j].Y)) ||
                  ((polygon[j].Y <= point.Y) && (point.Y < polygon[i].Y))) &&
                 (point.X < (polygon[j].X - polygon[i].X) *
                  (point.Y - polygon[i].Y) / (polygon[j].Y - polygon[i].Y) + polygon[i].X))
             {
                 result = !result;
             }
         }
         return(result);
     }
     else //check for all points within extent -- not actually correct //TODO
     {
         GeoExtent e;
         e = new GeoExtent(this[0], this[0]);
         foreach (GeoPoint geoPoint in this)
         {
             if (geoPoint == this[0])
             {
                 //NOP
             }
             else
             {
                 e.expandToInclude(geoPoint);
             }
         }
         return(e.intersects(ex));
     }
 }
示例#8
0
        public override int getShapeDim()
        {
            throw new NotImplementedException();

            int dim = 2;

            if (getShapes().Count > 0)
            {
                GeoShape shape0 = getShapes()[0];
                if (shape0.getPartCount() > 0)
                {
                    GeoPointList part0 = shape0.getPart(0);
                    if (part0.Count > 0)
                    {
                        GeoPoint p0 = part0[0];
                        dim = (int)p0.getDim();
                    }
                }
            }
            return(dim);
        }
示例#9
0
        // ensures that all single-part shapes have their verts wound CCW.
        static Feature wind(Feature input)
        {
#if TODO
            if (input.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON)
            {
                foreach (GeoShape i in input.getShapes())
                {
                    GeoShape shape = i;
                    if (shape.getPartCount() == 1)
                    {
                        GeoPointList part = shape.getPart(0);
                        GeomUtils.openPolygon(part);
                        if (!GeomUtils.isPolygonCCW(part))
                        {
                            std.reverse(part.begin(), part.end());
                        }
                    }
                }
            }

            return(input);
#endif
            throw new NotImplementedException();
        }
示例#10
0
 public bool visitPart(GeoPointList part)
 {
     return(true);
 }
示例#11
0
        public override FragmentList process(Feature input, FilterEnv env)
        {
            FragmentList output;

            // LIMITATION: this filter assumes all feature's shapes are the same
            // shape type! TODO: sort into bins of shape type and create a separate
            // geometry for each. Then merge the geometries.
            bool needs_tessellation = false;

            Fragment frag = new Fragment();

            GeoShapeList shapes = input.getShapes();

#if TODO
            // if we're in batch mode, the color was resolved in the other process() function.
            // otherwise we still need to resolve it.
            Vector4D color = getColorForFeature(input, env);
#endif
#if TODO
            foreach (GeoShape s in shapes)
            {
                GeoShape shape = s;

                if (shape.getShapeType() == GeoShape.ShapeType.TYPE_POLYGON)
                {
                    needs_tessellation = true;
                }


                osg.Geometry geom = new osg.Geometry();

                // TODO: pre-total points and pre-allocate these arrays:
                osg.Vec3Array verts = new osg.Vec3Array();
                geom.setVertexArray(verts);
                uint vert_ptr = 0;

                // per-vertex coloring takes more memory than per-primitive-set coloring,
                // but it renders faster.
                osg.Vec4Array colors = new osg.Vec4Array();
                geom.setColorArray(colors);
                geom.setColorBinding(osg.Geometry.BIND_PER_VERTEX);

                //osg.Vec3Array* normals = new osg.Vec3Array();
                //geom.setNormalArray( normals );
                //geom.setNormalBinding( osg.Geometry.BIND_OVERALL );
                //normals.push_back( osg.Vec3( 0, 0, 1 ) );


                Mogre.PixelFormat prim_type =
                    shape.getShapeType() == GeoShape.ShapeType.TYPE_POINT ? osg.PrimitiveSet.POINTS :
                    shape.getShapeType() == GeoShape.ShapeType.TYPE_LINE ? osg.PrimitiveSet.LINE_STRIP :
                    osg.PrimitiveSet.LINE_LOOP;
#endif
#if TODO
            for (int pi = 0; pi < shape.getPartCount(); pi++)
            {
                int          part_ptr = vert_ptr;
                GeoPointList points   = shape.getPart(pi);
                for (int vi = 0; vi < points.Count; vi++)
                {
                    verts.Add(points[vi]);
                    vert_ptr++;
                    colors.Add(color);
                }
                geom.addPrimitiveSet(new osg.DrawArrays(prim_type, part_ptr, vert_ptr - part_ptr));
            }

            // tessellate all polygon geometries. Tessellating each geometry separately
            // with TESS_TYPE_GEOMETRY is much faster than doing the whole bunch together
            // using TESS_TYPE_DRAWABLE.
            if (needs_tessellation)
            {
                osgUtil.Tessellator tess;
                tess.setTessellationType(osgUtil.Tessellator.TESS_TYPE_GEOMETRY);
                tess.setWindingType(osgUtil.Tessellator.TESS_WINDING_POSITIVE);
                tess.retessellatePolygons(*geom);

                applyOverlayTexturing(geom, input, env);
            }

            generateNormals(geom);

            frag.addDrawable(geom);
        }

        frag.addAttributes(input.getAttributes());
        applyFragmentName(frag, input, env);

        output.Add(frag);

        return(output);
#endif
            throw new NotImplementedException();
        }
示例#12
0
 /**
  * Adds a part to the shape and returns a reference to it.
  */
 public GeoPointList addPart(GeoPointList part)
 {
     extent_cache = GeoExtent.invalid();
     parts.Add(part);
     return(part);
 }
示例#13
0
        static void bufferLinesToLines(GeoShape input, double b, GeoShape output)
        {
            // buffering lines turns them into polygons
            foreach (GeoPointList i in input.getParts())
            {
                GeoPointList part = i;
                if (part.Count < 2)
                {
                    continue;
                }

                GeoPointList new_part;

                // collect all the shifted segments:
                SegmentList segments;
                foreach (GeoPoint j in part)
                {
                    Vector3D p0 = j;
                    Vector3D p1 = *(j + 1);

                    Vector3D d = p1 - p0; d.Normalize();

                    Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.Z);
                    Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.Z);
                    segments.Add(new Segment(b0, b1));
                }

                // then intersect each pair of shifted segments to find the new verts:
                foreach (Segment k in segments)
                {
                    Segment s0 = k;
                    Segment s1 = *(k + 1); //(k+1) != segments.end()? *(k+1) : *segments.begin();

                    if (k == segments.begin())
                    {
                        GeoPoint first = new GeoPoint(s0.p0, part[0].getSRS());
                        first.setDim(part[0].getDim());
                        new_part.Add(first);
                    }

                    Vector3D isect;
                    if (getLineIntersection(s0, s1, out isect))
                    {
                        GeoPoint r = new GeoPoint(isect, part[0].getSRS());
                        r.setDim(part[0].getDim());
                        new_part.Add(r);
                    }

                    if (k == segments.end() - 2)
                    {
                        GeoPoint last = new GeoPoint(s1.p1, part[0].getSRS());
                        last.setDim(part[0].getDim());
                        new_part.Add(last);
                    }
                }

                if (new_part.Count > 1)
                {
                    output.getParts().Add(new_part);
                }
            }
        }
示例#14
0
        static void bufferLinesToPolygons(GeoShape input, double b, GeoShape output)
        {
            // buffering lines turns them into polygons
            foreach (GeoPointList i in input.getParts())
            {
                GeoPointList part = i;
                if (part.Count < 2)
                {
                    continue;
                }

                GeoPointList new_part;

                // collect segments in one direction and then the other.
                SegmentList segments;
                foreach (GeoPoint j in part)
                {
                    Vector3D p0 = j;
                    Vector3D p1 = *(j + 1);

                    Vector3D d = p1 - p0;
                    d.Normalize();

                    Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.Z);
                    Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.Z);
                    segments.Add(new Segment(b0, b1));

                    // after the last seg, add an end-cap:
                    if (j == part.end() - 2)
                    {
                        Vector3D b2 = new Vector3D(p1.X - b * d.Y, p1.Y + b * d.X, p1.Z);
                        segments.Add(new Segment(b1, b2));
                    }
                }

                // now back the other way:
                foreach (GeoPoint j in part) //TODO IS IN REVERSE !!
                {
                    Vector3D p0 = j;
                    Vector3D p1 = *(j + 1);

                    Vector3D d = p1 - p0;
                    d.Normalize();

                    Vector3D b0 = new Vector3D(p0.X + b * d.Y, p0.Y - b * d.X, p1.Z);
                    Vector3D b1 = new Vector3D(p1.X + b * d.Y, p1.Y - b * d.X, p1.Z);
                    segments.Add(new Segment(b0, b1));

                    // after the last seg, add an end-cap:
                    if (j == part.rend() - 2)
                    {
                        Vector3D b2 = new Vector3D(p1.X - b * d.Y, p1.Y + b * d.X, p1.z());
                        segments.Add(new Segment(b1, b2));
                    }
                }

                // then intersect each pair of segments to find the new verts:
                foreach (Segment k in segments)
                {
                    Segment s0 = k;
                    Segment s1 = (k + 1) != segments.end() ? *(k + 1) : *segments.begin();

                    Vector3D isect;
                    if (getLineIntersection(s0, s1, out isect))
                    {
                        GeoPoint r = new GeoPoint(isect, part[0].getSRS());
                        r.setDim(part[0].getDim());
                        new_part.Add(r);
                    }
                }

                if (new_part.Count > 2)
                {
                    output.getParts().Add(new_part);
                }
            }
        }