internal AmbientSound(string package, string soundFile, string name, bool loop) : base(package, soundFile, name, loop) { FreeSL.fslSoundSetSourceRelative(_sound, true); }
internal AmbientSound(string soundFile, string name, bool loop, bool streaming) : base(soundFile, name, loop, streaming) { FreeSL.fslSoundSetSourceRelative(_sound, true); }