示例#1
0
        public void UpdateActor(float DeltaTime, string ActorNodeName, Actor src)
        {
            int i = this.IndexOf(ActorNodeName);

            if (i < 0)
            {
                return;
            }
            if (allActorNodes[i] == null)
            {
                return;
            }
            ActorNode actorNode = ((ActorNode)allActorNodes[i]);

            if (actorNode == null)
            {
                return;
            }
            actorNode.Update2(DeltaTime, src);
        }
示例#2
0
 public Boolean Contains(ActorNode a)
 {
     foreach (ActorNode2 tex in allActorNodes)
     {
         if (tex.sceneNode.Name == a.sceneNode.Name)
         {
             return true;
         }
     }
     return false;
 }
        public override void init()
        {
            #region ground
            MeshManager.Singleton.CreatePlane("ground",
                ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME,
                new Plane(Mogre.Vector3.UNIT_Y, 0),
                1500, 1500, 20, 20, true, 1, 5, 5, Mogre.Vector3.UNIT_Z);
            // Create a ground plane
            entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("GroundEntity", "ground"));
            entities["GroundEntity"].CastShadows = false;
            entities["GroundEntity"].SetMaterialName("dirt");
            nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("ground"));
            nodes["ground"].AttachObject(entities["GroundEntity"]);
            nodes["ground"].Position = new Mogre.Vector3(0f, 0f, 0f) + Location().toMogre;

            // the actor properties control the mass, position and orientation
            // if you leave the body set to null it will become a static actor and wont move
            ActorDesc actorDesc2 = new ActorDesc();
            actorDesc2.Density = 4;
            actorDesc2.Body = null;
            actorDesc2.GlobalPosition = nodes["ground"].Position;
            actorDesc2.GlobalOrientation = nodes["ground"].Orientation.ToRotationMatrix();

            PhysXHelpers.StaticMeshData meshdata = new PhysXHelpers.StaticMeshData(entities["GroundEntity"].GetMesh());
            actorDesc2.Shapes.Add(PhysXHelpers.CreateTriangleMesh(meshdata));
            Actor actor2 = null;
            try { actor2 = OgreWindow.Instance.scene.CreateActor(actorDesc2); }
            catch (System.AccessViolationException ex) { log(ex.ToString()); }
            if (actor2 != null)
            {
                // create our special actor node to tie together the scene node and actor that we can update its position later
                ActorNode actorNode2 = new ActorNode(nodes["ground"], actor2);
                actors.Add(actorNode2);
            }
            #endregion

            lights.Add(OgreWindow.Instance.mSceneMgr.CreateLight("playerLight"));
            lights["playerLight"].Type = Light.LightTypes.LT_POINT;
            lights["playerLight"].Position = Location().toMogre;
            lights["playerLight"].DiffuseColour = ColourValue.White;
            lights["playerLight"].SpecularColour = ColourValue.White;

            #region drone

            OgreWindow.Instance.skeletons["\\Drone.skeleton"].Load();
            OgreWindow.Instance.meshes["\\Drone.mesh"].Load();
            OgreWindow.Instance.meshes["\\Drone.mesh"].SkeletonName = "\\Drone.skeleton";

            entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("drone", "\\Drone.mesh"));

            entities["drone"].CastShadows = true;
            walkState = entities["drone"].GetAnimationState("walk");
            walkState.Enabled = true;
            walkState.Loop = true;
            entities["drone"].SetMaterialName("metal");
            nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("drone"));
            nodes["drone"].AttachObject(entities["drone"]);
            nodes["drone"].Position = new Mogre.Vector3(0f, 40f, 0f) + Location().toMogre;
            nodes["drone"].Scale(new Mogre.Vector3(.3f));

            nodes.Add(nodes["drone"].CreateChildSceneNode("orbit0"));
            nodes.Add(nodes["orbit0"].CreateChildSceneNode("orbit"));
            nodes["orbit"].Position = Location().toMogre;
            nodes["orbit"].AttachObject(OgreWindow.Instance.mCamera);
            nodes["drone"].SetFixedYawAxis(true);

            #endregion

            //#region baseball
            //entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("baseball", "\\baseball.mesh"));
            //entities["baseball"].SetMaterialName("baseball");
            ////nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("baseball"));
            //nodes.Add(nodes["drone"].CreateChildSceneNode("baseball"));
            //nodes["baseball"].AttachObject(entities["baseball"]);
            //nodes["baseball"].SetScale(.5f, .5f, .5f);
            //nodes["baseball"].SetPosition(-3f, 7f, 3f);
            //// nodes["baseball"].SetScale(5f, 5f, 5f);
            //#endregion

            #region player physics
            bcd = new BoxControllerDesc();
            control = OgreWindow.Instance.physics.ControllerManager.CreateController(OgreWindow.Instance.scene, bcd); //System.NullReferenceException
            #endregion

            nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("suspensionY"));

            OgreWindow.g_m.MouseMoved += new MouseListener.MouseMovedHandler(mouseMoved);
            middlemousetimer.reset();
            middlemousetimer.start();

            this.btnLimiter_F.reset();
            this.btnLimiter_F.start();

            ready = true;
            new Thread(new ThreadStart(controlThread)).Start();
            new Thread(new ThreadStart(statusUpdaterThread)).Start();

            localY = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Y;
            localZ = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Z;
            localX = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_X;

            OgreWindow.Instance.tbTextToSend.GotFocus += new EventHandler(tbTextToSend_GotFocus);
            OgreWindow.Instance.tbTextToSend.LostFocus += new EventHandler(tbTextToSend_LostFocus);
            OgreWindow.Instance.tbConsole.GotFocus += new EventHandler(tbConsole_GotFocus);
            OgreWindow.Instance.tbConsole.LostFocus += new EventHandler(tbConsole_LostFocus);
        }
示例#4
0
 public int Add(ActorNode sn)
 {
     if (IndexOf(sn.sceneNode.Name) > 0) throw new InvalidOperationException("A ActorNode with the name \"" + sn.sceneNode.Name + "\" already exists.");
     lock (allActorNodes)
     {
         return allActorNodes.Add(((ActorNode)sn));
     }
 }