public void UpdateActor(float DeltaTime, string ActorNodeName, Actor src) { int i = this.IndexOf(ActorNodeName); if (i < 0) { return; } if (allActorNodes[i] == null) { return; } ActorNode actorNode = ((ActorNode)allActorNodes[i]); if (actorNode == null) { return; } actorNode.Update2(DeltaTime, src); }
public Boolean Contains(ActorNode a) { foreach (ActorNode2 tex in allActorNodes) { if (tex.sceneNode.Name == a.sceneNode.Name) { return true; } } return false; }
public override void init() { #region ground MeshManager.Singleton.CreatePlane("ground", ResourceGroupManager.DEFAULT_RESOURCE_GROUP_NAME, new Plane(Mogre.Vector3.UNIT_Y, 0), 1500, 1500, 20, 20, true, 1, 5, 5, Mogre.Vector3.UNIT_Z); // Create a ground plane entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("GroundEntity", "ground")); entities["GroundEntity"].CastShadows = false; entities["GroundEntity"].SetMaterialName("dirt"); nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("ground")); nodes["ground"].AttachObject(entities["GroundEntity"]); nodes["ground"].Position = new Mogre.Vector3(0f, 0f, 0f) + Location().toMogre; // the actor properties control the mass, position and orientation // if you leave the body set to null it will become a static actor and wont move ActorDesc actorDesc2 = new ActorDesc(); actorDesc2.Density = 4; actorDesc2.Body = null; actorDesc2.GlobalPosition = nodes["ground"].Position; actorDesc2.GlobalOrientation = nodes["ground"].Orientation.ToRotationMatrix(); PhysXHelpers.StaticMeshData meshdata = new PhysXHelpers.StaticMeshData(entities["GroundEntity"].GetMesh()); actorDesc2.Shapes.Add(PhysXHelpers.CreateTriangleMesh(meshdata)); Actor actor2 = null; try { actor2 = OgreWindow.Instance.scene.CreateActor(actorDesc2); } catch (System.AccessViolationException ex) { log(ex.ToString()); } if (actor2 != null) { // create our special actor node to tie together the scene node and actor that we can update its position later ActorNode actorNode2 = new ActorNode(nodes["ground"], actor2); actors.Add(actorNode2); } #endregion lights.Add(OgreWindow.Instance.mSceneMgr.CreateLight("playerLight")); lights["playerLight"].Type = Light.LightTypes.LT_POINT; lights["playerLight"].Position = Location().toMogre; lights["playerLight"].DiffuseColour = ColourValue.White; lights["playerLight"].SpecularColour = ColourValue.White; #region drone OgreWindow.Instance.skeletons["\\Drone.skeleton"].Load(); OgreWindow.Instance.meshes["\\Drone.mesh"].Load(); OgreWindow.Instance.meshes["\\Drone.mesh"].SkeletonName = "\\Drone.skeleton"; entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("drone", "\\Drone.mesh")); entities["drone"].CastShadows = true; walkState = entities["drone"].GetAnimationState("walk"); walkState.Enabled = true; walkState.Loop = true; entities["drone"].SetMaterialName("metal"); nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("drone")); nodes["drone"].AttachObject(entities["drone"]); nodes["drone"].Position = new Mogre.Vector3(0f, 40f, 0f) + Location().toMogre; nodes["drone"].Scale(new Mogre.Vector3(.3f)); nodes.Add(nodes["drone"].CreateChildSceneNode("orbit0")); nodes.Add(nodes["orbit0"].CreateChildSceneNode("orbit")); nodes["orbit"].Position = Location().toMogre; nodes["orbit"].AttachObject(OgreWindow.Instance.mCamera); nodes["drone"].SetFixedYawAxis(true); #endregion //#region baseball //entities.Add(OgreWindow.Instance.mSceneMgr.CreateEntity("baseball", "\\baseball.mesh")); //entities["baseball"].SetMaterialName("baseball"); ////nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("baseball")); //nodes.Add(nodes["drone"].CreateChildSceneNode("baseball")); //nodes["baseball"].AttachObject(entities["baseball"]); //nodes["baseball"].SetScale(.5f, .5f, .5f); //nodes["baseball"].SetPosition(-3f, 7f, 3f); //// nodes["baseball"].SetScale(5f, 5f, 5f); //#endregion #region player physics bcd = new BoxControllerDesc(); control = OgreWindow.Instance.physics.ControllerManager.CreateController(OgreWindow.Instance.scene, bcd); //System.NullReferenceException #endregion nodes.Add(OgreWindow.Instance.mSceneMgr.RootSceneNode.CreateChildSceneNode("suspensionY")); OgreWindow.g_m.MouseMoved += new MouseListener.MouseMovedHandler(mouseMoved); middlemousetimer.reset(); middlemousetimer.start(); this.btnLimiter_F.reset(); this.btnLimiter_F.start(); ready = true; new Thread(new ThreadStart(controlThread)).Start(); new Thread(new ThreadStart(statusUpdaterThread)).Start(); localY = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Y; localZ = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_Z; localX = nodes["drone"]._getDerivedOrientation() * Mogre.Vector3.UNIT_X; OgreWindow.Instance.tbTextToSend.GotFocus += new EventHandler(tbTextToSend_GotFocus); OgreWindow.Instance.tbTextToSend.LostFocus += new EventHandler(tbTextToSend_LostFocus); OgreWindow.Instance.tbConsole.GotFocus += new EventHandler(tbConsole_GotFocus); OgreWindow.Instance.tbConsole.LostFocus += new EventHandler(tbConsole_LostFocus); }
public int Add(ActorNode sn) { if (IndexOf(sn.sceneNode.Name) > 0) throw new InvalidOperationException("A ActorNode with the name \"" + sn.sceneNode.Name + "\" already exists."); lock (allActorNodes) { return allActorNodes.Add(((ActorNode)sn)); } }