protected override void ProcessCore(RawBattle rpData) { ProcessCombinedAerial(rpData.AerialCombat); ProcessSupportAttack(rpData.SupportInfo); ProcessCombinedFleetTorpedoSalvo(rpData.OpeningTorpedoSalvo); ProcessShelling(rpData.ShellingFirstRound); ProcessShelling(rpData.ShellingSecondRound); ProcessCombinedFleetShelling(rpData.ShellingThirdRound); ProcessCombinedFleetTorpedoSalvo(rpData.ClosingTorpedoSalvo); }
protected override void ProcessCore(RawBattle rpData) { ProcessAerial(rpData.AerialCombat); ProcessAerial(rpData.AerialCombatSecondRound); ProcessTorpedoSalvo(rpData.OpeningTorpedoSalvo); ProcessShelling(rpData.ShellingFirstRound); ProcessShelling(rpData.ShellingSecondRound); ProcessTorpedoSalvo(rpData.ClosingTorpedoSalvo); }
protected override void ParseStatus(RawBattle rpData) { base.ParseStatus(rpData); FriendCombinedStatus = rpData.MaxHPsCombined.Zip(rpData.NowHPsCombined, (rpMax, rpNow) => rpMax != -1 ? new BattleStatus(rpMax, rpNow) : null).ToArray(); AllCombinedFleetStatus = FriendCombinedStatus.Concat(EnemyStatus).ToArray(); if (rpData.EscapedShipIndex != null && rpData.EscapedCombinedShipIndex != null) { foreach (var rIndex in rpData.EscapedShipIndex) FriendStatus[rIndex - 1].IsEscaped = true; foreach (var rIndex in rpData.EscapedCombinedShipIndex) FriendCombinedStatus[rIndex - 1].IsEscaped = true; } }
protected override void ParseEnemyInfo(RawBattle rpData) { var rSortieFleetID = int.Parse(Request["api_deck_id"]); Game.SortieFleet = Game.Fleets[rSortieFleetID]; var rEnemyFleet = Game.CompassData.EnemyFleet; var rEnemyIDs = rpData.EnemyIDs.TakeWhile(r => r != -1).ToArray(); if (!rEnemyFleet.ShipIDs.SequenceEqual(rEnemyIDs)) { var rFleetName = rEnemyFleet.Name; rEnemyFleet = new EnemyFleet() { Name = rFleetName, Formation = rpData.Formation.Enemy, ShipIDs = rEnemyIDs, }; rEnemyFleet.UpdateShips(); } var rShips = rEnemyFleet.Ships; for (var i = 0; i < rShips.Length; i++) { var rShip = rShips[i]; rShip.Level = rpData.EnemyLevels[i]; var rSlots = rShip.Slots; for (var j = 0; j < rSlots.Length; j++) { var rID = rpData.EnemyEquipments[i][j]; rSlots[j].Equipment = rID != -1 ? Equipment.GetDummyFromID(rID) : Equipment.Default; } } rEnemyFleet.UpdateAA(); }
protected override void PostProcess(RawBattle rpData) { Battle.CanNightBattle = rpData.CanNightBattle; PostProcessCore(rpData); }
protected override void PostProcess(RawBattle rpData) { PostProcessCore(rpData); }
protected override void PostProcess(RawBattle rpData) { Battle.DayBattle.FriendStatusCombined = FriendCombinedStatus; PostProcessCore(rpData); }