public static void Show(PatternTexture patternTexture, string selection, Action <string> onSelectAction, Action onCloseAction) { if (instance != null) { instance.Close(); instance = null; } var comp = DisplayWizard <PatternSpriteSelector>("Select Sprite"); comp.onSelectAction = onSelectAction; comp.onCloseAction = onCloseAction; comp.patternTexture = patternTexture; comp.selectionTextureName = selection; comp.preViewSize = 200f; comp.sourceTextures = patternTexture.GetAllPatternData() .Select(x => { var path = AssetDatabase.GUIDToAssetPath(x.Guid); return(AssetDatabase.LoadMainAssetAtPath(path) as Texture2D); }) .Where(x => x != null) .ToArray(); }
private void CalcPerformance(PatternTexture patternTexture) { calcPerformance = false; if (patternTexture != null) { var assetPath = AssetDatabase.GetAssetPath(patternTexture); var fullPath = UnityPathUtility.ConvertAssetPathToFullPath(assetPath); var fileInfo = new FileInfo(fullPath); infoFileSize = (float)fileInfo.Length / MB; } else { return; } var textures = patternTexture.GetAllPatternData() .Select(x => AssetDatabase.GUIDToAssetPath(x.Guid)) .Select(x => AssetDatabase.LoadMainAssetAtPath(x) as Texture2D) .Where(x => x != null) .ToArray(); // 消費メモリサイズを計測. totalMemSize = 0; textures.ForEach(x => { var mem = Mathf.NextPowerOfTwo(x.width) * Mathf.NextPowerOfTwo(x.height); mem *= !x.alphaIsTransparency ? 3 : 4; totalMemSize += mem; }); totalMemSize /= MB; if (patternTexture.Texture != null) { var mem = Mathf.NextPowerOfTwo(patternTexture.Texture.width) * Mathf.NextPowerOfTwo(patternTexture.Texture.height); mem *= !patternTexture.Texture.alphaIsTransparency ? 3 : 4; totalAtlasMemSize = (float)mem / MB; } // ファイルサイズ. totalFileSize = 0f; textures.Select(x => AssetDatabase.GetAssetPath(x)) .Select(x => UnityPathUtility.ConvertAssetPathToFullPath(x)) .Select(x => new FileInfo(x)) .ForEach(x => totalFileSize += (float)x.Length / MB); if (patternTexture.Texture != null) { var assetPath = AssetDatabase.GetAssetPath(patternTexture.Texture); var fullPath = UnityPathUtility.ConvertAssetPathToFullPath(assetPath); var fileInfo = new FileInfo(fullPath); atlasFileSize = (float)fileInfo.Length / MB; } calcPerformance = true; }
public string[] GetAllPatternName() { if (patternTexture == null) { return(new string[0]); } var patternData = patternTexture.GetAllPatternData(); var patternNames = patternData.Select(x => x.TextureName).ToArray(); return(patternNames); }
public void BuildTextureInfos(Texture2D[] addTextures) { // パック済みのテクスチャは除外. if (selectPatternTexture != null && addTextures != null) { addTextures = addTextures .Where(x => x != selectPatternTexture.Texture) .ToArray(); } var allPatternData = selectPatternTexture != null? selectPatternTexture.GetAllPatternData() : new PatternData[0]; var textureInfoByGuid = new Dictionary <string, TextureInfo>(); foreach (var item in allPatternData) { if (string.IsNullOrEmpty(item.Guid)) { continue; } var assetPath = AssetDatabase.GUIDToAssetPath(item.Guid); var texture = AssetDatabase.LoadMainAssetAtPath(assetPath) as Texture2D; var info = new TextureInfo(); info.status = texture != null ? TextureStatus.Exist : TextureStatus.Missing; if (info.status == TextureStatus.Exist) { var fullPath = UnityPathUtility.ConvertAssetPathToFullPath(assetPath); var lastUpdate = File.GetLastWriteTime(fullPath).ToUnixTime(); if (item.LastUpdate != lastUpdate) { info.status = TextureStatus.Update; } info.texture = texture; } textureInfoByGuid.Add(item.Guid, info); } if (addTextures != null) { foreach (var texture in addTextures) { var assetPath = AssetDatabase.GetAssetPath(texture); var guid = AssetDatabase.AssetPathToGUID(assetPath); var info = textureInfoByGuid.GetValueOrDefault(guid); if (info == null) { info = new TextureInfo() { status = TextureStatus.Add, texture = texture, }; textureInfoByGuid.Add(guid, info); } else { textureInfoByGuid[guid].status = TextureStatus.Update; } } } textureInfos = textureInfoByGuid.Values.ToArray(); CalcPerformance(selectPatternTexture); Repaint(); }