示例#1
0
        private static string CreateMpcArgument(MessagePackConfig messagePackConfig, string csprojPath, string generatePath)
        {
            var processArgument = new StringBuilder();

            processArgument.AppendFormat(" --input \"{0}\"", ReplacePathSeparator(csprojPath));

            processArgument.AppendFormat(" --output \"{0}\"", ReplacePathSeparator(generatePath));

            if (messagePackConfig.UseMapMode)
            {
                processArgument.Append(" --usemapmode");
            }

            if (!string.IsNullOrEmpty(messagePackConfig.ResolverNameSpace))
            {
                processArgument.AppendFormat(" --namespace {0}", messagePackConfig.ResolverNameSpace);
            }

            if (!string.IsNullOrEmpty(messagePackConfig.ResolverName))
            {
                processArgument.AppendFormat(" --resolverName {0}", messagePackConfig.ResolverName);
            }

            if (!string.IsNullOrEmpty(messagePackConfig.ConditionalCompilerSymbols))
            {
                processArgument.AppendFormat(" --conditionalSymbol {0}", messagePackConfig.ConditionalCompilerSymbols);
            }

            return(processArgument.ToString());
        }
        //----- property -----

        //----- method -----

        public override void OnInspectorGUI()
        {
            instance = target as MessagePackConfig;

            serializedObject.Update();

            var winCompilerRelativePath = serializedObject.FindProperty("winCompilerRelativePath");
            var osxCompilerRelativePath = serializedObject.FindProperty("osxCompilerRelativePath");
            var scriptExportAssetDir    = serializedObject.FindProperty("scriptExportAssetDir");
            var scriptName = serializedObject.FindProperty("scriptName");

            // Style.
            var pathTextStyle = GUI.skin.GetStyle("TextArea");

            pathTextStyle.alignment = TextAnchor.MiddleLeft;

            GUILayout.Label("MessagePack compiler (Win)");

            using (new EditorGUILayout.HorizontalScope())
            {
                GUILayout.Label(winCompilerRelativePath.stringValue, pathTextStyle);

                if (GUILayout.Button("Edit", GUILayout.Width(45f)))
                {
                    UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                    var path = EditorUtility.OpenFilePanel("Select MessagePack compiler", Application.dataPath, "exe");

                    winCompilerRelativePath.stringValue = UnityPathUtility.MakeRelativePath(path);

                    serializedObject.ApplyModifiedProperties();
                }
            }

            GUILayout.Label("MessagePack compiler (OSX)");

            using (new EditorGUILayout.HorizontalScope())
            {
                GUILayout.Label(osxCompilerRelativePath.stringValue, pathTextStyle);

                if (GUILayout.Button("Edit", GUILayout.Width(45f)))
                {
                    UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                    var path = EditorUtility.OpenFilePanel("Select MessagePack compiler", Application.dataPath, "");

                    osxCompilerRelativePath.stringValue = UnityPathUtility.MakeRelativePath(path);

                    serializedObject.ApplyModifiedProperties();
                }
            }

            GUILayout.Label("MessagePack Script Export");

            using (new EditorGUILayout.HorizontalScope())
            {
                GUILayout.Label(scriptExportAssetDir.stringValue, pathTextStyle);

                if (GUILayout.Button("Edit", GUILayout.Width(45f)))
                {
                    UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                    var path = EditorUtility.OpenFolderPanel("Select Export Folder", Application.dataPath, string.Empty);

                    scriptExportAssetDir.stringValue = UnityPathUtility.MakeRelativePath(path);

                    serializedObject.ApplyModifiedProperties();
                }
            }

            EditorGUI.BeginChangeCheck();

            GUILayout.Label("Export FileName");
            scriptName.stringValue = EditorGUILayout.DelayedTextField(scriptName.stringValue);

            if (EditorGUI.EndChangeCheck())
            {
                UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                serializedObject.ApplyModifiedProperties();
            }

            GUILayout.Space(25f);

            //------ Private settings ------

            #if UNITY_EDITOR_OSX
            EditorLayoutTools.DrawLabelWithBackground("Private settings", new Color(1f, 1f, 0f, 1f));

            using (new ContentsScope())
            {
                EditorGUI.BeginChangeCheck();

                GUILayout.Label("MsBuild Path");
                MessagePackConfig.Prefs.msbuildPath = EditorGUILayout.DelayedTextField(MessagePackConfig.Prefs.msbuildPath);

                if (EditorGUI.EndChangeCheck())
                {
                    UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);
                }
            }
            #endif
        }
示例#3
0
        public override void OnInspectorGUI()
        {
            instance = target as MessagePackConfig;

            Initialize();

            if (findDotnet)
            {
                isLoading  = true;
                findDotnet = false;

                Observable.FromMicroCoroutine(() => FindDotnet()).Subscribe(_ => isLoading = false);
            }

            serializedObject.Update();

            var scriptExportAssetDir       = serializedObject.FindProperty("scriptExportAssetDir");
            var scriptName                 = serializedObject.FindProperty("scriptName");
            var useMapMode                 = serializedObject.FindProperty("useMapMode");
            var resolverNameSpace          = serializedObject.FindProperty("resolverNameSpace");
            var resolverName               = serializedObject.FindProperty("resolverName");
            var conditionalCompilerSymbols = serializedObject.FindProperty("conditionalCompilerSymbols");
            var winMpcRelativePath         = serializedObject.FindProperty("winMpcRelativePath");
            var osxMpcRelativePath         = serializedObject.FindProperty("osxMpcRelativePath");

            if (isLoading)
            {
                return;
            }

            //------ .Netバージョン ------

            if (string.IsNullOrEmpty(dotnetVersion))
            {
                if (!isDotnetInstalled)
                {
                    EditorGUILayout.HelpBox(".NET Core SDK not found.", MessageType.Error);

                    #if UNITY_EDITOR_OSX
                    EditorGUILayout.HelpBox("If installed and not found.\n\nTerminal run this command:\nln -s /usr/local/share/dotnet/dotnet /usr/local/bin/", MessageType.Info);
                    #endif

                    // インストールページ.
                    if (GUILayout.Button("Open .NET Core install page."))
                    {
                        Application.OpenURL("https://dotnet.microsoft.com/download");
                    }

                    EditorGUILayout.Separator();
                }
            }
            else
            {
                EditorGUILayout.HelpBox(string.Format(".NET Core SDK {0}(Require Version {1})", dotnetVersion, RequireDotnetSDKVersion), MessageType.Info);
            }

            //------ 基本設定 ------

            EditorLayoutTools.ContentTitle("MessagePack Script Export");

            using (new ContentsScope())
            {
                using (new EditorGUILayout.HorizontalScope())
                {
                    GUILayout.Label(scriptExportAssetDir.stringValue, pathTextStyle);

                    if (GUILayout.Button("Edit", GUILayout.Width(45f)))
                    {
                        UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                        var path = EditorUtility.OpenFolderPanel("Select Export Folder", Application.dataPath, string.Empty);

                        scriptExportAssetDir.stringValue = UnityPathUtility.MakeRelativePath(path);

                        serializedObject.ApplyModifiedProperties();
                    }
                }

                EditorGUI.BeginChangeCheck();

                GUILayout.Label("Export FileName");

                scriptName.stringValue = EditorGUILayout.DelayedTextField(scriptName.stringValue);

                useMapMode.boolValue = EditorGUILayout.Toggle("MapMode", useMapMode.boolValue);
            }

            GUILayout.Space(4f);

            //------ オプション設定 ------

            EditorLayoutTools.ContentTitle("CodeGenerator Options");

            using (new ContentsScope())
            {
                GUILayout.Label("NameSpace");

                resolverNameSpace.stringValue = EditorGUILayout.DelayedTextField(resolverNameSpace.stringValue);

                GUILayout.Label("ClassName");

                resolverName.stringValue = EditorGUILayout.DelayedTextField(resolverName.stringValue);

                GUILayout.Label("Conditional Compiler Symbols");

                conditionalCompilerSymbols.stringValue = EditorGUILayout.DelayedTextField(conditionalCompilerSymbols.stringValue);
            }

            GUILayout.Space(4f);

            if (EditorGUI.EndChangeCheck())
            {
                UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                serializedObject.ApplyModifiedProperties();
            }

            //------ CustomCodeGenerator ------

            EditorLayoutTools.ContentTitle("CodeGenerator");

            using (new ContentsScope())
            {
                EditorGUILayout.HelpBox("When the mpc command is not used.\n the code generator is directly specified for generation.", MessageType.Info);

                GUILayout.Label("Windows");

                using (new EditorGUILayout.HorizontalScope())
                {
                    GUILayout.Label(winMpcRelativePath.stringValue, pathTextStyle);

                    if (GUILayout.Button("Edit", GUILayout.Width(45f)))
                    {
                        UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                        var path = EditorUtility.OpenFilePanel("Select MessagePack compiler", Application.dataPath, "exe");

                        if (!string.IsNullOrEmpty(path))
                        {
                            winMpcRelativePath.stringValue = UnityPathUtility.MakeRelativePath(path);

                            serializedObject.ApplyModifiedProperties();
                        }
                    }

                    if (GUILayout.Button("Clear", GUILayout.Width(45f)))
                    {
                        winMpcRelativePath.stringValue = string.Empty;

                        serializedObject.ApplyModifiedProperties();
                    }
                }

                GUILayout.Label("MacOSX");

                using (new EditorGUILayout.HorizontalScope())
                {
                    GUILayout.Label(osxMpcRelativePath.stringValue, pathTextStyle);

                    if (GUILayout.Button("Edit", GUILayout.Width(45f)))
                    {
                        UnityEditorUtility.RegisterUndo("MessagePackConfigInspector Undo", instance);

                        var path = EditorUtility.OpenFilePanel("Select MessagePack compiler", Application.dataPath, "");

                        if (!string.IsNullOrEmpty(path))
                        {
                            osxMpcRelativePath.stringValue = UnityPathUtility.MakeRelativePath(path);

                            serializedObject.ApplyModifiedProperties();
                        }
                    }

                    if (GUILayout.Button("Clear", GUILayout.Width(45f)))
                    {
                        osxMpcRelativePath.stringValue = string.Empty;

                        serializedObject.ApplyModifiedProperties();
                    }
                }
            }

            GUILayout.Space(4f);
        }
示例#4
0
 private static string GetScriptGeneratePath(MessagePackConfig messagePackConfig)
 {
     return(PathUtility.Combine(messagePackConfig.ScriptExportDir, messagePackConfig.ExportScriptName));
 }
示例#5
0
        private static bool GenerateCode(MessagePackConfig messagePackConfig)
        {
            //------ Solution同期 ------

            var unitySyncVS = Type.GetType("UnityEditor.SyncVS,UnityEditor");

            var syncSolution = unitySyncVS.GetMethod("SyncSolution", BindingFlags.Public | BindingFlags.Static);

            syncSolution.Invoke(null, null);

            //------ csproj検索 ------

            var csproj = string.Empty;

            var projectFolder = UnityPathUtility.GetProjectFolderPath();

            var csprojNames = new string[] { "Assembly-CSharp", UnityPathUtility.GetProjectName() };

            foreach (var csprojName in csprojNames)
            {
                var path = PathUtility.Combine(projectFolder, string.Format("{0}{1}", csprojName, CSProjExtension));

                if (File.Exists(path))
                {
                    csproj = path;
                    break;
                }
            }

            if (!File.Exists(csproj))
            {
                throw new FileNotFoundException("csproj file not found");
            }

            //------ mpc実行 ------

            var compilerPath = messagePackConfig.CompilerPath;

            if (File.Exists(compilerPath))
            {
                var generatePath = GetScriptGeneratePath(messagePackConfig);

                var arguments = string.Format(" --input {0} --output {1} --usemapmode", csproj, generatePath);

                #if UNITY_EDITOR_WIN
                // 実行.
                var result = ExecuteProcess(compilerPath, arguments);

                if (result.Item1 == 1)
                {
                    throw new Exception(result.Item2);
                }
                #elif UNITY_EDITOR_OSX
                // msbuildへのパスを設定.

                var environmentPath = Environment.GetEnvironmentVariable("PATH", EnvironmentVariableTarget.Process);

                var path = string.Format("{0}:{1}", environmentPath, MessagePackConfig.Prefs.msbuildPath);

                Environment.SetEnvironmentVariable("PATH", path, EnvironmentVariableTarget.Process);

                // mpc権限変更.
                ExecuteProcess("/bin/bash", string.Format("-c 'chmod 755 {0}'", compilerPath));

                // 実行.
                var result = ExecuteProcess(compilerPath, arguments);

                if (result.Item1 == 1)
                {
                    throw new Exception(result.Item2);
                }
                #endif

                AssetDatabase.ImportAsset(generatePath, ImportAssetOptions.ForceUpdate);
            }
            else
            {
                throw new FileNotFoundException("MessagePack compiler not found.");
            }

            return(true);
        }