public ModuleInfo(string MnBPath, string module, string language) { F_Language = new F_Language(MnBPath, module, language); F_Animations = F_Animations.LoadFromFile(this, MnBPath, module); F_MapIcons = F_MapIcons.LoadFromFile(this, MnBPath, module); F_Presentations = F_Presentations.LoadFromFile(this, MnBPath, module); F_Tableau_Mats = F_Tableau_Mats.LoadFromFile(this, MnBPath, module); F_Skills = F_Skills.LoadFromFile(this, MnBPath, module); F_Meshes = F_Meshes.LoadFromFile(this, MnBPath, module); F_Strings = F_Strings.LoadFromFile(this, MnBPath, module); F_Variables = F_Variables.LoadFromFile(this, MnBPath, module); F_QuickStrings = F_QuickStrings.LoadFromFile(this, MnBPath, module); F_Factions = F_Factions.LoadFromFile(this, MnBPath, module); F_Scripts = F_Scripts.LoadFromFile(this, MnBPath, module); F_SimpleTriggers = F_SimpleTriggers.LoadFromFile(this, MnBPath, module); F_Items = F_Items.LoadFromFile(this, MnBPath, module); F_Menus = F_Menus.LoadFromFile(this, MnBPath, module); F_Parties = F_Parties.LoadFromFile(this, MnBPath, module); F_Troops = F_Troops.LoadFromFile(this, MnBPath, module); F_Sounds = F_Sounds.LoadFromFile(this, MnBPath, module); F_Quests = F_Quests.LoadFromFile(this, MnBPath, module); F_Party_Templates = F_Party_Templates.LoadFromFile(this, MnBPath, module); F_Scenes = F_Scenes.LoadFromFile(this, MnBPath, module); F_Mission_Templates = F_Mission_Templates.LoadFromFile(this, MnBPath, module); F_Particle_Systems = F_Particle_Systems.LoadFromFile(this, MnBPath, module); F_Scene_Props = F_Scene_Props.LoadFromFile(this, MnBPath, module); }
public static F_Items LoadFromFile(ModuleInfo minfo, string MnBPath, string module) { F_Items obj = new F_Items(); obj.Module = minfo; StreamReader reader = new StreamReader(File.Open(MnBPath + "\\modules\\" + module + "\\item_kinds1.txt", FileMode.Open)); obj.FromStream(reader); reader.Close(); return(obj); }