/// <summary>
        /// Initializes the riddle set.
        /// </summary>
        public void InitRiddleSet()
        {
            if (this._riddlesLeft.Count > 0)
            {
                this._riddlesLeft.Clear();
            }

            foreach (GameRiddle riddle in this.riddles)
            {
                if (riddle != null)
                {
                    this._riddlesLeft.Add(riddle);
                }
            }

            if (this._runtimeRiddleManager == null)
            {
                this._runtimeRiddleManager = new RuntimeRiddleManager(this);
            }
        }
 public RuntimeRiddle(RuntimeRiddleManager runtimeRiddleManager, GameRiddle clue)
 {
     this._gameClue             = clue;
     this._preScannedObject     = null;
     this._runtimeRiddleManager = runtimeRiddleManager;
 }